[GAME][PLAYABLE] Unamed Game: Mostly a Zelda Clone - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][PLAYABLE] Unamed Game: Mostly a Zelda Clone (/thread-14622.html) |
[GAME][PLAYABLE] Unamed Game: Mostly a Zelda Clone - Dandz - 08-12-2010 Hey there, just joined the community so hello everyone! Anyway i recently started working on a game. I've kind of been dying for to play another zelda game and was quite sad they no one makes 2D games anymore so i decided to fulfill my own wishes. This isn't going to be a zelda fan game, we have our own storyline (as seen below) and ideas. However much of the gameplay will be similiar. This is the current version: http://www.mediafire.com/file/h0ei4hti1kkh2ni/Alpha%20V.1.rar Arrow keys move. Combat isn't implemented yet. Hit the edge of the screen to move to the next one. Enemies don't currently scroll and the pathfinding is very shaky. Right now i'm using a link sprite as a placeholder and black boxes as barrier placeholders. We do have some background textures done and others being worked on. And last but not least here is the first draft of the storyline. (its been modified quite a bit, but we don't have a new version with those changes typed out. This is just a rough idea of the storyline.) Quote:The main character is a militiaman in one of the towns in the game. You can state all of this in text and throw in some relevant images where appropriate. When the game begins, the main character comes to outside his barracks. It's the middle of the night, it's raining, and the corpses of his comrades are laying all over the place. The protagonist finds that his memory is fuzzy; he remembers his life and retiring to his quarters for the night. Then, all he can say for sure is he remembers the warning bells ringing and the savagery of combat. So thats what we have. What we don't have is any spriters and only one pixel artist who just does terrain textures. This isn't paid its just a fun project for anyone interested. If I eventually host it to be downloaded it will be free, but with a donation option, any donations would be split equally. Thanks for reading. RE: Unamed Game: Mostly a Zelda Clone - triptych - 08-12-2010 This should be in requests TSR is a horrible place to recruit spriters for your game, everyone here sucks except for like 5 people and none of them work for free because fuck that RE: Unamed Game: Mostly a Zelda Clone - Josiah - 08-12-2010 (08-12-2010, 12:48 AM)Track Eleven Wrote: This should be in requests This is pretty much true. It's not really clear what you're looking for in terms of a game, aside from a typical "Zelda clone." Welp, I'm lazy and don't read. What are you building this game with? RE: Unamed Game: Mostly a Zelda Clone - Dandz - 08-12-2010 (08-12-2010, 12:51 AM)Josiah Wrote:(08-12-2010, 12:48 AM)Track Eleven Wrote: This should be in requests I'm using VB.net. Ya it gets a bad rep as a weak language but its very functional. I wanted to use .net framework and haven't put time into learning C#. |