[GAME][IN DEVELOPMENT] Unnamed Game needs spriters - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT] Unnamed Game needs spriters (/thread-14623.html) |
[GAME][IN DEVELOPMENT] Unnamed Game needs spriters - Dandz - 08-12-2010 Hey there, just joined the community so hello everyone! Anyway i recently started working on a game. I've kind of been dying for to play another zelda game and was quite sad they no one makes 2D games anymore so i decided to fulfill my own wishes. This isn't going to be a zelda fan game, we have our own storyline (as seen below) and ideas. However much of the gameplay will be similiar. This is the current version: http://www.mediafire.com/file/h0ei4hti1kkh2ni/Alpha%20V.1.rar Arrow keys move. Combat isn't implemented yet. Hit the edge of the screen to move to the next one. Enemies don't currently scroll and the pathfinding is very shaky. Right now i'm using a link sprite as a placeholder and black boxes as barrier placeholders. We do have some background textures done and others being worked on. And last but not least here is the first draft of the storyline. (its been modified quite a bit, but we don't have a new version with those changes typed out. This is just a rough idea of the storyline.) Quote:The main character is a militiaman in one of the towns in the game. You can state all of this in text and throw in some relevant images where appropriate. When the game begins, the main character comes to outside his barracks. It's the middle of the night, it's raining, and the corpses of his comrades are laying all over the place. The protagonist finds that his memory is fuzzy; he remembers his life and retiring to his quarters for the night. Then, all he can say for sure is he remembers the warning bells ringing and the savagery of combat. So thats what we have. What we don't have is any spriters and only one pixel artist who just does terrain textures. This isn't paid its just a fun project for anyone interested. If I eventually host it to be downloaded it will be free, but with a donation option, any donations would be split equally. Thanks for reading. RE: Unnamed Game needs spriters - Cobalt Blue - 08-12-2010 may i suggest reducing the game's window size to half its current state, and instead zoom it 2x? such a huge space for a game of this tipe is more of a waste than something functional(not to mention it would took way more work to fill with proper background elements) RE: Unnamed Game needs spriters - Dandz - 08-12-2010 (08-12-2010, 11:04 AM)Francisco Cifuentes Wrote: may i suggest reducing the game's window size to half its current state, and instead zoom it 2x? such a huge space for a game of this tipe is more of a waste than something functional(not to mention it would took way more work to fill with proper background elements) The game window will stay its current size, it'd be really small if it was smaller. But the size of the character right now is smaller than it will be, its just a place holder. So yes it looks like its zoomed out more than it needs to be. RE: Unnamed Game needs spriters - Cshad - 08-12-2010 I'm not willing to download the game to find out the screen size - what are it's dimensions? RE: Unnamed Game needs spriters - Dandz - 08-12-2010 (08-12-2010, 04:13 PM)Gabe Wrote: I'm not willing to download the game to find out the screen size - what are it's dimensions? 800X600 RE: Unnamed Game needs spriters - triptych - 08-12-2010 Why the fuck would any game need a resolution that big unless it was 3D? spoilers: it's a trick question, no 2D game would ever, EVER need a resolution that big RE: Unnamed Game needs spriters - Cobalt Blue - 08-12-2010 problem of workong on such huge resolution is not only that you'll have to work extra to fill each screen with objects, but that objects itself will look extremely small unless you get larger, more detailed sprites wich at the same time means even more work from the spriter. take my advice. for a fan game, you'd rather work on a more friendly, easier to handle resolution (heck, youc an even make it 400x300 and the 2x it) that would help you and your spriter complete the game faster before your motivation runs out. RE: Unnamed Game needs spriters - Dandz - 08-12-2010 (08-12-2010, 08:53 PM)Francisco Cifuentes Wrote: problem of workong on such huge resolution is not only that you'll have to work extra to fill each screen with objects, but that objects itself will look extremely small unless you get larger, more detailed sprites wich at the same time means even more work from the spriter. Wow, this is my first ever game so i had no idea. I thought i chose a medium sized resolution, but maybe thats cause i'm working in 1440X900. Still it seems like it would be very small on the screen and one would have to lean forward. RE: Unnamed Game needs spriters - CeeY - 08-12-2010 (08-12-2010, 09:42 PM)Dandz Wrote: 1440X900Dude...that is like a mammoth screen you must be working on. RE: Unnamed Game needs spriters - triptych - 08-12-2010 (08-12-2010, 09:54 PM)CeeY Wrote: Dude...that is like a mammoth screen you must be working on.Yes, let's make irrelevant comments about someone's mmonitor size in a REQUEST thread. RE: Unnamed Game needs spriters - CeeY - 08-12-2010 (08-12-2010, 10:27 PM)Track Eleven Wrote:Welp, it is relevant because we are now discussing his screen size.(08-12-2010, 09:54 PM)CeeY Wrote: Dude...that is like a mammoth screen you must be working on.Yes, let's make irrelevant comments about someone's mmonitor size in a REQUEST thread. RE: Unnamed Game needs spriters - Vipershark - 08-13-2010 uh not really my laptop's screen in 1366x768 and it's 16 inches his is probably like 17 or 18, which isn't huge at all (my brother's is 23, and my friend's is 25, for example) RE: Unnamed Game needs spriters - Ran Master 27 - 08-13-2010 Uhh, even 320 x 240 is a little hard to work with. Just do what they said and make it smaller in resolution and magnify the game play resolution by 2. 800x600 at normal resolution is insane for a sprite game. Unless you looking for spriters that can sprite and animate Guilty Gear style. RE: Unnamed Game needs spriters - Cobalt Blue - 08-13-2010 exactly my point. in any case, i'd move this to game dev since you would actually want to keep on working on the engine while using placeholders, and then someone will eventually be interested. RE: Unnamed Game needs spriters - Dandz - 08-17-2010 Heres an update, hopefully generate some interest from spriters. I'm going to move away from a zelda clone and mostly only keep the graphical style and puzzle-dungeon aspect. However, i'm going to do a bit of a zelda meets borderlands thing. There'll be tons of randomly generated items with cool affects of varying power. Some effects are: Concussive-knocks opponents back Confuse- Confused enemy Teleport-Randomly teleports you to another place on the screen (only available in certain areas) Explosive-Each hit generates an AoE explosion Also variations in damage and swing speed. In addition there will be magic, with randomized magic spells to be found. Just need someone to help sprite it |