NO ONE CAN WALK - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +------ Forum: Completed Requests (https://www.vg-resource.com/forum-88.html) +------ Thread: NO ONE CAN WALK (/thread-14682.html) |
NO ONE CAN WALK - triptych - 08-15-2010 on the entirety of tsr there is not one competent reference for a walking animation everyone has some kind of limp or a severe twitch or a weapon that causes them to walk really fucking weird or it's only 2 frames holy fuck there are no good walking references dear tsr please find me a reference of a competent walk cycle(in platformer/side view) that doesn't involve a fucking limp or hunch or walking on your hands RE: NO ONE CAN WALK - MoneyMan - 08-15-2010 Luckily I had this in my bookmarks RE: NO ONE CAN WALK - CeeY - 08-15-2010 (08-15-2010, 06:21 PM)MoneyMan Wrote: Luckily I had this in my bookmarksNot such a great tutorial anyways. RE: NO ONE CAN WALK - Shawn - 08-15-2010 it looks pretty good to me, ceey :l RE: NO ONE CAN WALK - PrettyNier - 08-15-2010 do you mean walking or running. RE: NO ONE CAN WALK - Shawn - 08-15-2010 walking RE: NO ONE CAN WALK - Cobalt Blue - 08-15-2010 http://www.idleworm.com/how/anm/02w/walk1.shtml RE: NO ONE CAN WALK - Vipershark - 08-16-2010 (08-15-2010, 11:13 PM)Francisco Cifuentes Wrote: http://www.idleworm.com/how/anm/02w/walk1.shtml thanked because i was going to post this RE: NO ONE CAN WALK - Cobalt Blue - 08-16-2010 i dont know how you missed idleworm's walking tutorial at all, unless its not what you're looking for then what would you be looking for. RE: NO ONE CAN WALK - triptych - 08-16-2010 something that isnt really cartoony and exaggerated and using an odd number of frames like that walk is i didn't miss it, I just didn't want to use it because its impossible to get a decent point of reference for how a /normal/ walk would look when using something that is literally one of the most extreme possible ways to make a walk regardless, manning's tutorial helped me with the problem anyways |