The little GameBoy who could - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: The little GameBoy who could (/thread-14704.html) Pages:
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The little GameBoy who could - Zerrodo - 08-17-2010 The title pretty much says all. The Game is about a little ol' GameBoy - who can. But seriously, this project is just for fun and/or practice, as I haven't sprited in forever and am lacking badly at it due to that. The plot is basic, you take the role of a little GameBoy (did I mention he could?) in a 2d sidescrolling world, and you go through a series of stages based off of original monochrome Nintendo games that appeared on the GameBoy. Each stage ends in a boss, in this case each boss will be the final boss of whatever game the stage is bassed off of. The final boss has not been decided yet. And now presenting the little GameBoy himself.... Before I continue with the rest of his sprite sheet, I'd like some good C+C on this so that I may fix it accordingly. RE: The little GameBoy who could - Vipershark - 08-17-2010 you have some perspective issues. the top of the front face and the left side of the gameboy are at a 3/4ths angle, while the bottom of the front face is straight on. RE: The little GameBoy who could - Zerrodo - 08-17-2010 This any better? RE: The little GameBoy who could - Vipershark - 08-17-2010 as far as the perspective, yes. RE: The little GameBoy who could - Nindo - 08-17-2010 The lighting doesn't seem to match up. The shading on the top is pretty heavy, indicating the light source is on a horizontal plane pretty close to the top of the gameboy. This makes the shading on the front seem to not match. I would suggest not having so much shaded on the top. Also, shouldn't this be in sprite discussion? RE: The little GameBoy who could - Zerrodo - 08-17-2010 Nah, it shouldn't. I'm making a game out of this, but before I move onto the rest of the sprite sheet I wanted some critique on what I already had. I think I know what you're trying to say, not quite sure. Is this better? RE: The little GameBoy who could - Nindo - 08-17-2010 hmmm, well let me ask this: Where precisely is the light source situated? Is the light coming at the gameboy from the front, or is it situated behind him? The front of the gameboy suggests the former, while the top suggests the latter. RE: The little GameBoy who could - Zerrodo - 08-17-2010 It comes from the top. RE: The little GameBoy who could - Nindo - 08-17-2010 (08-17-2010, 09:10 PM)Zerrodo Wrote: It comes from the top. Directly above him? Then that would mean the top wouldn't be shaded at all, and there would also need to be a shadow on the ground underneath him. RE: The little GameBoy who could - Zerrodo - 08-17-2010 Ok, edited it: RE: The little GameBoy who could - Gors - 08-17-2010 different bittages, shading darker than the outline RE: The little GameBoy who could - Zerrodo - 08-17-2010 I'm using different bittages? I'm very ignorant, but if I'm correct you mean 8-bit, 16-bit, etc.? If so then I'm using a 15-bit pallette. And I can't tell where the lines are lighter than the shading, mind pointing it out? RE: The little GameBoy who could - triptych - 08-18-2010 no thats not it at all some parts are at 2x are at 1x view RE: The little GameBoy who could - Zerrodo - 08-18-2010 Oh, I get it now. I'll fix that. Edit: I think I fixed that problem in this one: RE: The little GameBoy who could - Gors - 08-18-2010 no, you didn't the limbs are still at 1x. Also the last grey shade is TOO dark and the mid-tone needs more contrast compared to the light grey. |