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yoyo throwing animation - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: yoyo throwing animation (/thread-14705.html) |
yoyo throwing animation - Codestar - 08-17-2010 My attempt at redoing an old animation to make it more dynamic. old ![]() new ![]() He's supposed to be throwing a yoyo, before I start the actual pixel work, I'd like some C+C on the flow of the animation. RE: yoyo throwing animation - Rosencrantz - 08-17-2010 Frames 4 and 6 are unnecessary and cause it to look like a wonky animation consider this: ![]() RE: yoyo throwing animation - Codestar - 08-17-2010 Oh yes, that's much better. I was actually looking for a way to get rid of some frames to make the action seem quicker. RE: yoyo throwing animation - Rosencrantz - 08-17-2010 really, you could also remove frame 5 and make a blur effect in frame 7, the frame where the yo-you leaves his hand RE: yoyo throwing animation - Codestar - 08-17-2010 nah, I just tried it and it does need those frames, since he's going to be waiting for the yoyo to return back to his hand. (it's a separate sprite, i just used the yellow circle to get a glance of what it might look like) RE: yoyo throwing animation - Gors - 08-18-2010 the motion's alright, but it should be faster. Making a move to have a delay is more realistic, but not convenient gameplay-wise. RE: yoyo throwing animation - Iceman404 - 08-18-2010 (08-17-2010, 09:01 PM)Kaikimi Wrote:He should probably swing the yo yo sideways and not upward. And when he thrusts his arm forward it should be a bit quicker, since he takes all that time to charge it. Somethings I personally think you should do is: when the yo yo reaches its peak and spins for a while, his whole body could vibrate (left and right) for a brief moment before he pulls it back. And when he does pull it back, it'd be nice if he slid' back a little himself. I think those would probably make the animation more lively. Some games like Kirby use these techniques, and it turns out great. RE: yoyo throwing animation - GrooveMan.exe - 08-19-2010 That underarm swing would probably make the yo-yo swing outwards and upwards, like a, uh, curving vertical slash. Which works just fine as a yo-yo attack, but probably not the right movement to have it go straight outwards. RE: yoyo throwing animation - Iceman404 - 08-19-2010 Don't know if it was mentioned but, he should probably also pull it back quick too. |