help with mono shift ripping - summon night 2 (gba) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +------ Forum: Completed Requests (https://www.vg-resource.com/forum-88.html) +------ Thread: help with mono shift ripping - summon night 2 (gba) (/thread-14835.html) |
help with mono shift ripping - summon night 2 (gba) - metakeru - 08-25-2010 as you can see above me, these are the mono shift sprites from sn2 the problem is, ripping it without the sword... any suggestions? RE: help with mono shift ripping - summon night 2 (gba) - Gors - 08-25-2010 maybe this could be posted in Rippings question topic, but you can rip the character without the sword through Visualboy Advance's OAM viewer. That's how I ripped Cless Alvein from ToP GBA (assuming that the sword sprite works the same in Summon Night). RE: help with mono shift ripping - summon night 2 (gba) - Barubary - 08-25-2010 Alternatively, you can try these files, in combination with TiledGGD. 01.CG4 should contain the tiles for the Mono Shift. Using the poses you already ripped, you can position his parts to reconstruct the poses without the sword. You'll have to rename two files for the plugin to work though; I made a typo at the time (I think); both Graphics_CG84.lua and Palette_CG84.lua in the Plugins/ directory need to been renamed to read *_CG48.lua. RE: help with mono shift ripping - summon night 2 (gba) - metakeru - 08-26-2010 looks complicated... having a little problem with the pallette thought... RE: help with mono shift ripping - summon night 2 (gba) - Gors - 08-26-2010 the easiest method for you would really be the OAM viewer; it shows the graphics in rather big pieces to you won't have problem assembling them back. RE: help with mono shift ripping - summon night 2 (gba) - metakeru - 08-26-2010 guess I could use the tiles as a refrence, incase I miss some of them from the OAM viewer. thanks! by the way... which cg4 is for the femal mono shift? RE: help with mono shift ripping - summon night 2 (gba) - Barubary - 08-26-2010 (08-26-2010, 08:13 AM)metakeru Wrote: guess I could use the tiles as a refrence, incase I miss some of them from the OAM viewer. thanks!I believe it is 03.CG4. (Also, the palette is different for the weapon, head, body and possible effects. Press Shift+Z once, and then use the Home/End keys to browse through the palettes) RE: help with mono shift ripping - summon night 2 (gba) - metakeru - 08-26-2010 thanks guys! RE: help with mono shift ripping - summon night 2 (gba) - Gors - 09-06-2010 Seems this is complete, moving it to the completed requests section. If OP has any more requests concerning this, drop me a PM |