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KingPepe's attempt at custom spriting - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: KingPepe's attempt at custom spriting (/thread-14891.html) |
KingPepe's attempt at custom spriting - KingPepe - 08-28-2010 Well, I kinda got into custom spriting a few days ago since I was bored that day. Decided to give it a try on Nijikaku's Atusi (despite putting the original sprite in the top-left, I didn't really use his sprite as a reference since I gave him long sleeves and different feet) and AV Bishoujo Senshi Girl Fighting's Sugico. ![]() ![]() RE: KingPepe's attempt at custom spriting - Cobalt Blue - 08-28-2010 wait one second. what is that sprite in the top left corner suposed to be. RE: KingPepe's attempt at custom spriting - KingPepe - 08-28-2010 The top left sprite is meant to be the original sprite, not mine. RE: KingPepe's attempt at custom spriting - StarSock64 - 08-28-2010 Me and my constant commenting the guy's left arm doesn't make sense and green sailor mercury saria wannabe's right foot isn't connected properly. Left and right from their perspective, not ours. Her legs are kind of big swooping curves, try to incorporate muscle shapes if you can. You could use some better colors on the white parts. In fact, better contrast all over the place probably. Big sprites like these are pretty demanding, so don't get discouraged and don't be afraid to play around. RE: KingPepe's attempt at custom spriting - triptych - 08-28-2010 im tired so here's the short version anatomy sucks (if you're gonna try and come back with "but i'm not really going for complete realism", go fuck yourself) not enough contrast lots of banding you appear to be shading just to shade instead of using shading in the way it's meant to be used face on the top one is a cluttered mess oh welp star beat me to it RE: KingPepe's attempt at custom spriting - StarSock64 - 08-28-2010 I literally waited for you to post first and then I got tired of waiting hah RE: KingPepe's attempt at custom spriting - Cobalt Blue - 08-28-2010 (08-28-2010, 09:27 PM)KingPepe Wrote: The top left sprite is meant to be the original sprite, not mine.i mean from where is that suposed to be. RE: KingPepe's attempt at custom spriting - KingPepe - 08-28-2010 Holy crap, I'm actually getting concrit for this stuff...I like it. ![]() Yeah, I guess I'll try to fix them up. All right, tried to fix Atusi/Atsushi up: ![]() RE: KingPepe's attempt at custom spriting - Cobalt Blue - 08-29-2010 did you even try to do something? RE: KingPepe's attempt at custom spriting - StarSock64 - 08-29-2010 the arm and colors are a bit different you gotta do something about that mouth it blends in too much RE: KingPepe's attempt at custom spriting - Chris2Balls [:B] - 08-29-2010 ![]() may i suggest you cut down your colour count, especially for the greys? notice how you try and fit every shade when you shaded the arms, the result is a banded mess. i drew up a quick figure, just to get the arm length/ pose a bit more convincing. RE: KingPepe's attempt at custom spriting - KingPepe - 08-29-2010 How much should I cut down the colors to? RE: KingPepe's attempt at custom spriting - Chris2Balls [:B] - 08-29-2010 four including outline for the shirt imo. a total of maximum... 16. if you re-use some colours (like the hair for the trousers, the shoes for the hair or whatever) you can bring the count right down. RE: KingPepe's attempt at custom spriting - triptych - 08-29-2010 gonna agree with chirs here until you really have a solid grasp on shading (and colors in general really), it's a good idea to limit your palettes |