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The Ultimate DOOM - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Textures Resource (https://www.vg-resource.com/forum-52.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-60.html) +------- Forum: PC / Computer (https://www.vg-resource.com/forum-70.html) +------- Thread: The Ultimate DOOM (/thread-14913.html) |
The Ultimate DOOM - Friedslick6 - 08-30-2010 I have ripped every texture from The Ultimate DOOM. Now I have got a tidy folder filled with all the textures from E1M1. Am I allowed to upload this collection? Because I have noticed no one else has, and I would be surprised if it wasn't because of a particular rule. RE: The Ultimate DOOM - Ultimecia - 08-30-2010 Textures should be submitted to the tTR. But don't worry, no matter if you post it here or there I'm going to upload it ![]() RE: The Ultimate DOOM - Friedslick6 - 08-31-2010 Ah, yes. I suppose I may as well post them here, now that I've made a new thread. I guess I'll do it, then: ![]() RE: The Ultimate DOOM - DarkWolf - 09-02-2010 Considering the textures aren't unique to each level, why not just submit them all? RE: The Ultimate DOOM - Friedslick6 - 09-03-2010 Ah, but most of the textures are manipulated and mixed with other textures to create the walls for each level. I painstakingly did it myself with references to how they were listed in Doom Builder 2, which took an hour and a half. The ones included in that archive are all correctly remade though btw, I imported them into DOOM myself to double-check. RE: The Ultimate DOOM - DarkWolf - 09-03-2010 You missed my point. BROWN96 is BROWN96 is BROWN96. BROWN96 is used in (probably) every Episode 1 level. It's the same texture. What I think you're talking about is patches. Patches are smaller images which are combined into textures (as defined in the TEXTURE* lumps). This was just done to save space in the game's IWAD. Although the textures can be aligned differently in a map editor, they don't vary in their pixel composition from level to level. RE: The Ultimate DOOM - Friedslick6 - 09-04-2010 Ah yes, they're called patches. While it's true that many textures are reused in other levels, uploading them in some order would be neccessary, right? Maybe I could upload them as Flats, floors, etc. Would that be better? RE: The Ultimate DOOM - Ultimecia - 09-05-2010 Much better actually Sort like this: http://www.textures-resource.com/pc_computer/PCDoom2/index.html RE: The Ultimate DOOM - Friedslick6 - 09-06-2010 Wow, that submitter actually bothered to put all the patches together... I guess I'll just send in the floors for now then. ![]() RE: The Ultimate DOOM - Ton - 09-06-2010 Moving to Textures. RE: The Ultimate DOOM - Ultimecia - 09-06-2010 Thx Ton XP I just kept in the Sprites one because I check both anyway XP So should I remove the already submitted one and wait the walls? RE: The Ultimate DOOM - Friedslick6 - 09-07-2010 Yeah, I've plans for the walls to be done by at least the end of the week. EDIT: I've hit a snag in the process. Hopefully someone else will release the walls instead of me. RE: The Ultimate DOOM - DarkWolf - 09-16-2010 ![]() |