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New OpenGL Riper HijackGL - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: New OpenGL Riper HijackGL (/thread-15161.html) |
New OpenGL Riper HijackGL - Zerox - 09-13-2010 I found a new aka old (2001) ripper for OpenGL today after I got home late. It's called HijackGL and you can get it here: http://www.cs.wisc.edu/graphics/Gallery/HijackGL/ It seems effective enough from my brief tests but from what I gather the ripping function only activates when you run a .exe in the same folder as the plugins. So this makings ripping from .jar executables like Console Tool unrippable with this unless I find some way to convert the .jar to .exe and still have it working. Although this may work as a good alternative to OGLE for .exe based programs. I wish you all the best with this tool. Good luck. Off-Topic: I apologize for my absence this last day or so. I have had a lot going on here and I've been mostly limited to checking the site via my phone. So tomorrow I should be free enough to post some rips. I'm sorry for the delay. RE: New OpenGL Riper HijackGL - Shadowth117 - 09-13-2010 Nice find, I'll add it to the list! This should actually be really helpful for a lot of Open GL games and emulators. When I get the chance I'll have to test it out. Also don't worry about not being around, most of the time its not something you can help. |