-insert words here- - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: -insert words here- (/thread-15166.html) Pages:
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-insert words here- - JellyFrog - 09-13-2010 yeah, words, got first day of college tomorrow so im taking another stab at animating there are quite a few kinks in it that need to be worked on, but i was just hoping to get a bit of input as im still quite new. RE: -insert words here- - JellyFrog - 09-15-2010 mini work on it over the past days ... havent had much of a chance really RE: -insert words here- - GrooveMan.exe - 09-15-2010 A dodging animation? It looks pretty smooth to me. Although maybe you should extand the canvas to make room for the staff, but that's kinda obvious. RE: -insert words here- - JellyFrog - 10-02-2010 gnrrr college took my life ;A; Grooveman.exe - sort of, it was going to have a lot more put in it but i kind of lost the frames so i'll have to go through some random crap to sort them again. random hand goes smash ( this isnt considered as necroing is it? ) RE: -insert words here- - Sengir - 10-02-2010 obviously if you have a zombie hand coming out of the ground then yes, it is necro-ing (no, not if you have new content) RE: -insert words here- - Cobalt Blue - 10-02-2010 not necroing at all. what are you planning to do with these animations? just sketch them or you're planning to shade anything? RE: -insert words here- - JellyFrog - 10-02-2010 cool, urhh, those ones in particular will probably stay as they are unshaded and un fixed up another random hand smash goes smash randomly, needs more fixing RE: -insert words here- - Sengir - 10-02-2010 ther should probably be some lag , i dont think his hands would warp there that fast. RE: -insert words here- - JellyFrog - 10-02-2010 i used the stuff from the prev animation to see if this is the kind o' thing you meant RE: -insert words here- - Cshad - 10-02-2010 I think he should swing his hands more into it; just have them raise higher before he bends for them to hit the ground. RE: -insert words here- - JellyFrog - 10-02-2010 edited the frames to make it a bit better and added some raised up fist action RE: -insert words here- - Cshad - 10-02-2010 I think it looks way better, but i also think it should be slower. The swinging of the hands I mean, add more frames, don't adjust the speed of the animation itself. I think everything else is good I would just like to see more lag. I also think the body should be moving a bit as his hands move across and just out of the ground (but that would probably be fixed if it were more than a skeleton, and wore clothing/had details on the arms that move or he twitched or something). But yeah it's looking good~ RE: -insert words here- - JellyFrog - 10-04-2010 durrr failed attempt at him/her/it turning into a weird bunny man/woman/... it, to jump attack or something RE: -insert words here- - Helmo - 10-05-2010 that looks almost exactly like one of the characters I made it's mine but real smooth animation RE: -insert words here- - Gors - 10-05-2010 the jump curve isn't smooth, but pointy in your animation. You might want to check that. |