I 'unno - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: I 'unno (/thread-15583.html) |
I 'unno - Nindo - 10-16-2010 When making those Gooey animations earlier, I got this really weird shadow combination. So I turned it into this... without background Anything you guys see to make it better? Animation that is way too fast but whatever: RE: I 'unno - DioShiba - 10-17-2010 I can tell little difference between the shades. I'd add some contrast. RE: I 'unno - Nindo - 10-17-2010 I'm assuming you are talking about the blue and dark blue? I only used three colors here: that greenish color, and the blue and dark blue. I'll try augmenting the blues to put more contrast between them. RE: I 'unno - Alexsani - 10-17-2010 but seriously, what is this and what is it for? RE: I 'unno - Proton - 10-17-2010 (10-17-2010, 01:29 PM)Alexsani Wrote: but seriously, what is thisIt's a ship. The animation shows that well. (10-17-2010, 01:29 PM)Alexsani Wrote: what is it for? Let's read the first post. RE: I 'unno - DioShiba - 10-17-2010 (10-17-2010, 01:25 PM)Nindo Wrote: I'm assuming you are talking about the blue and dark blue? Basically yes, looking at them at this size it's a little difficult to tell the difference between the two. Maybe lighten up the blue or darken the darker shade. RE: I 'unno - Nindo - 10-17-2010 Well, here's my hand at making the original one better in terms of contrast. Though the darkest shade always seems to get muddled no matter what I do, so I did some experimenting: I particularly like this one. RE: I 'unno - DioShiba - 10-17-2010 (10-17-2010, 07:14 PM)Nindo Wrote: Well, here's my hand at making the original one better in terms of contrast. I dunno, the second and third seem more or less eye-blinding. However, I see some potential use of the colors used in each recolor. I would like to throw in an edit if you don't mind. I messed around with the palates used, I also took advantage of adding an extra 2 shades and added a bit of detail (since, when I was editing it I realized that, it looked a tad bland in terms of shading) Perhaps using this as an reference could help you come up with something better. RE: I 'unno - Shawn - 10-17-2010 how is that better in any way? this is the best one. RE: I 'unno - Cobalt Blue - 10-18-2010 its all about context. if you're going to place it on a dark background, then bright colors should work better. if you place it on a light background, then subtle amount of contrast should add readbility. if you just stick to a transparent background, thne focus on contrast and proper outlines. |