[GAME][IN DEVELOPMENT]Alone Salvation - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT]Alone Salvation (/thread-15679.html) |
[GAME][IN DEVELOPMENT]Alone Salvation - CloudVII - 10-26-2010 (sorry about the white logo, I made it for my site which has a dark layout) Info: Alone salvation is a Quake 2 mod I'm making, I'm designing the levels in QuArK and modifying the source code in C++, Basically, it's a run and jump frantic(Like Quake), only now it follows a entirely new story(which is not related to Quake in any way). The game will be freeware, so no need to worry about paying(Besides having to buy Quake 2 if you don't have it). What is Alone?: Alone is a horror shooter that follows different people(depending on the game), Whom are merely pawns being controlled by creatures called Sledge, whom wish to destroy all of humanity. Story: Your name is Genesis, That is the only thing you remember after awakening in a dark room, The only defense you have is a pistol, your angry and want answers, you set off into the darkness of the corridors for the truth, no matter how dark it is. Images: T-shirts and other stuff: I plan on maybe selling some t-shirts and other little things. Any questions? RE: [GAME][IN DEVELOPMENT]Alone Salvation - ThePortalGuru - 10-26-2010 The premise and current screenshots seem pretty bland at the moment, IMO. I don't know what it is about it, but the design just doesn't seem like anything spectacular. What really makes a horror game is good design. If you could upload some gameplay from it, maybe I could get a better idea of what the game's actually like. Based on the screenshots, I'm not seeing to much that sticks out to me as interesting. RE: [GAME][IN DEVELOPMENT]Alone Salvation - CloudVII - 10-26-2010 (10-26-2010, 06:16 PM)Robert Paulson Wrote: The premise and current screenshots seem pretty bland at the moment, IMO. Yeah, I'm not very far into it thus far, Started a few days ago, what you saw was just a alpha of the first room of the first level. As for video...Eh..I can't really make one, Don't have any good recording programs. But if I do upload one I'll post a link to it. RE: [GAME][IN DEVELOPMENT]Alone Salvation - ThePortalGuru - 10-26-2010 Cool beans. I do think this game has some potential. RE: [GAME][IN DEVELOPMENT]Alone Salvation - CloudVII - 10-26-2010 Here's a video, It has no sound however(although I did place a song in it), (video is rather bad quality) RE: [GAME][IN DEVELOPMENT]Alone Salvation - ThePortalGuru - 10-27-2010 Still not too big a fan of the current design. But I know this is an extremely early build, so I'm sure it'll go through a lot of changes. And I'd ditch the strobe effect in the one room. It's more distracting than it is a cool effect. RE: [GAME][IN DEVELOPMENT]Alone Salvation - Cobalt Blue - 10-27-2010 this is stiiiill in such an early development stage is hard to say anything to it besides it just being an attempt of a quake2 mod. you should work, first, on getting concept art and some plot-stuff to actually show what will make this different from, you know, another quake 2 mod. RE: [GAME][IN DEVELOPMENT]Alone Salvation - CloudVII - 10-27-2010 To be honest, Alone was never mean't to actually be a Quake 2 mod(Since I actually have plots for most of the games), but since I had Quake 2 installed and it's source code and what not by my side, I thought it would be a good way to learn some things about C++. |