SD Kidou Senshi Gundam - V Sakusen Shidou - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: SD Kidou Senshi Gundam - V Sakusen Shidou (/thread-15867.html) |
SD Kidou Senshi Gundam - V Sakusen Shidou - Orion X - 11-25-2010 I finally buckled down, and finished ripping all the characters from this game. Click the icons below and take a look. The large sprites of the Zaku and Gundam (not including the one with the sword and shield) were in Mode 7. I didn't really know how to effectively rip it, but I figured at least having would give a good idea of what it looks like. Finally, (hope this isn't too presumptuous) here's a section icon for the game, since I don't think it's in TSR to begin with. Whew... RE: SD Kidou Senshi Gundam - V Sakusen Shidou - Davy Jones - 11-25-2010 This one is nice, is it possible to get rid of his arm? http://i207.photobucket.com/albums/bb128/Orion_X/Video%20Games/TSR/MAM-07Grabro.png You can do it with vSNES 2.91, but you need a zsnes savestate to manage it. Quote:Mode 7vSNES has no problems with ripple effects, mode 7 and screentone, try it out. Quick tutorial: 1) open the zsnes savestate: http://img828.imageshack.us/img828/8353/21037644.png 2) select the scene viewer: http://img213.imageshack.us/img213/5239/50228724.png 3) now you can switch between every single layer and all sprites (you can even enable/disable different sprite fore-/backgrounds like the mentioned arm from your MAM-07 Grabro rip): http://img413.imageshack.us/img413/4014/55993005.png RE: SD Kidou Senshi Gundam - V Sakusen Shidou - Orion X - 11-25-2010 Alright. I was not aware of that program. Thanks for letting me know. I fixed Grabro, as well as the Gundam and Zaku Mode 7 sprites. Everything should be in order now. RE: SD Kidou Senshi Gundam - V Sakusen Shidou - Davy Jones - 11-25-2010 very nice, as far as I can see everything except one sheet is perfect. Maybe vSNES would allow it to separate the flames from the MA-08 Big Zam, I'm sure they are just overlayer sprites. RE: SD Kidou Senshi Gundam - V Sakusen Shidou - I am Kevin lol - 12-24-2010 This brings back some nostalgia for me. When I was a bit younger I ripped some sprites from this game and loved it. Dunno what ever happened to them, but it's nice to see somebody's ripping them from the game again. Looking good. RE: SD Kidou Senshi Gundam - V Sakusen Shidou - Davy Jones - 02-01-2011 *bump* I dunno how long Photobucket will keep them. |