8-Bit Cataquack (and maybe more...) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 8-Bit Cataquack (and maybe more...) (/thread-15990.html) |
8-Bit Cataquack (and maybe more...) - bones090 - 12-06-2010 This is just a quicky 8-bit sprite I attempted. I like to make my sprites and then test the frames by putting them together on a game making program (literally called Game Maker) and actually controlling my new sprite. So I tested this out and it looked pretty cool... and an icon... RE: 8-Bit Cataquack (and maybe more...) - Chris2Balls [:B] - 12-06-2010 they look rather big for 8-bit sprites, plus i don't think they'd actually "work" (colours per tile restrictions and such) RE: 8-Bit Cataquack (and maybe more...) - Gors - 12-06-2010 orange-green-blue that is actually viable, Chris but the size is the main problem. Make it fit on multiple of 8 boxes. RE: 8-Bit Cataquack (and maybe more...) - Cobalt Blue - 12-06-2010 i'd like to see how does that walk animation looks in movement. RE: 8-Bit Cataquack (and maybe more...) - DioShiba - 12-06-2010 I don't even think the walking animation would be good, tbh. |