Take Two I guess - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Take Two I guess (/thread-16314.html) |
Take Two I guess - Spherical Ice - 01-08-2011 Okay, my stuff. Monokid (My game project) Pokémon Tropius pre-evolution. And some random faces, idek RE: Take Two I guess - Chris2Balls [:B] - 01-08-2011 could you talk a bit about monokid? overall, your work needs more contrast, and i'd suggest you practice more on your antialiasing. your pokémon are generally ok, but they still need some work concept-wise and technically. RE: Take Two I guess - Spherical Ice - 01-08-2011 http://www.calisprojects.com/forum/showthread.php?258-The-Adventures-of-Monokid! Anyway yeah, you're right about contrast. I'll work on it. Mind elaborating on the Pokémon? I know that generally my concepts are shitty, but I'm interested in the technical sides. RE: Take Two I guess - Chris2Balls [:B] - 01-08-2011 aa, shapes and shading! especially on the pookemon and that ghos pokemon RE: Take Two I guess - Involuntary Twitch - 01-08-2011 Pokemon are all rather small and cluttered, and you've got some instances of pillowshading, especially here: You could do with upping your brightness and contrast, and maybe cutting out a shade or two. Also, focus on the eyes and face; they're honestly the most important part of a Pokemon sprite, not even kidding! Look at how official sprites deal with the eyes and copy them, if need be. Platformer sprites are cute, try not working on a white background and eliminate all black from the HUD if possible, it looks ugly. Same thing with regards to color choice. RE: Take Two I guess - megaMasquerain - 01-08-2011 I'd make the expressions on Monokid more "dramatic", for example it's a bit hard to tell when his expression changes other than the 1px wide eye and eyebrow changes. And I agree with Twitch, your fakemon all seem fairly small. Are you working in smaller dimensions than DPPT/BW or are you just not planning out your sprites fully before you make them? Glad to see you here though, this place has helped me a lot. |