Custom Marco Rossi - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Custom Marco Rossi (/thread-16339.html) |
Custom Marco Rossi - LeleleleMAXIMUM - 01-10-2011 Was supposed to be a secret project, but I don't want to work a month and then find out there was something I missed. I'm working on a fully custom 3d Marco Rossi From Metal Slug. Ref sheet (based on this) WIP shots: Paintover to show what I'm going for: RE: Custom Marco Rossi - Cobalt Blue - 01-10-2011 please continue and finish it RE: Custom Marco Rossi - Shadowth117 - 01-10-2011 This is awesome on so many levels. I have to say, I'm really looking forward to seeing the final product if you decide to finish it. RE: Custom Marco Rossi - LeleleleMAXIMUM - 01-10-2011 Yeah, let's hope I can keep motivated. Thanks, guys. BodyPaint decided to die on me halfway through (when I accidentally exported it to another extension, bleh) , but I have this to show: Almost forgot his cleft chin, heh. Known problems: 1. The ear is more red than anywhere else. Need to use that red in other areas. 2. Eyes look a tad too close to each other. 3. Seams. SEAMS. How I hate you with a passion. 4. Trapezius muscles look wrong Feel free to crit even the shape of things (that's why I included full body views). Forgot to show the back, maybe later RE: Custom Marco Rossi - Zerox - 01-11-2011 Looks incredible so far. I especially love your body texture. I'm excited to see an end result here. I have to ask though, why would you do your first texture wip in grayscale? Wouldn't you just have to paint over it to achieve colors anyway? RE: Custom Marco Rossi - LeleleleMAXIMUM - 01-11-2011 The grayscale is actually a hi-res sculpt. I retopo'd that and got a low-poly version. I was going to just transfer the hi-res details onto the low-res model, but it looked damn ugly. Besides, that is the 3d equivalent of drawing a vector and then reducing the color to make it look like a sprite, heh. And I like the look of painted textures better. RE: Custom Marco Rossi - LeleleleMAXIMUM - 01-11-2011 Hi I have no life RE: Custom Marco Rossi - Lexou Duck - 01-11-2011 Seriously dude, get a polycount account. RE: Custom Marco Rossi - LeleleleMAXIMUM - 01-11-2011 Last time I lurked, their posts were months old. I go to GameArtisans. RE: Custom Marco Rossi - Lexou Duck - 01-11-2011 Will check it out. Please just see their "Mobile & webgaming, post your lowpoly art here" thread. I should duplicate it here, btw RE: Custom Marco Rossi - LeleleleMAXIMUM - 01-12-2011 Pants RE: Custom Marco Rossi - Zerox - 01-12-2011 Ah nice start with the pants/boots. So are you going to paint the belt on too? RE: Custom Marco Rossi - LeleleleMAXIMUM - 01-12-2011 Might add some floating geometry for the belt, since it doesn't really look good painted. Forgot to mention, notice how the shape of the pants are fixed a little (compare the last two images). Haven't started on the boots yet. Might start making the hair. RE: Custom Marco Rossi - Sengir - 01-14-2011 Please mentor me on how to use Anim8or (I would use Blender but my laptop is retarded) Serious post, I really like your style and I've been learning OpenGL ES to develop 3D games RE: Custom Marco Rossi - mugeninfo25 - 01-15-2011 this looks fantastic good job so far |