Platform character - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Platform character (/thread-16340.html) Pages:
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Platform character - TPoe - 01-10-2011 I'm going to try and make all the basic platforming animations (jumping climbing running etc.) For the life of me I can't design a character that's not boring to look at, so I'm just gonna make a base for myself, and when I do get an idea for a design I'll just fill it in. But the real reason I'm posting this is because I can't get the walking to look right. :/ Would someone be so kind as to tell me what I'm doing wrong? Edit* Thank you Larwick RE: Platform character - Proton - 01-10-2011 The arms aren't moving at the same pace as the legs. When a leg is at the end of it's stride, the arm on the other side should be at the end of it's stride. (broken lines are the ones that aren't closest to us ie. his right) (colour coded same as your outline) RE: Platform character - TPoe - 01-10-2011 Hmm, I took a closer look, and I actually got that part right, so I guess the problem is being able to tell which leg is which. Does this help? I also made some edits RE: Platform character - Iceman404 - 01-10-2011 Whats messed up is how his upper body shifts up and down, yet his lower body doesn't. RE: Platform character - TPoe - 01-10-2011 This better? Edit* Also, jumping. If it were to be in a game it probably wouldn't animate like that. RE: Platform character - Delicious - 01-11-2011 Oh jesus. I love the jump. =D Keep it up. RE: Platform character - Badassbill - 01-12-2011 Jumping looks great, but there's no Z-axis body movement in his running. He should slightly twist as he goes. RE: Platform character - TPoe - 01-12-2011 Thanks Delicious I feel like the rest of my stuff doesn't have the same personality as the jump :/ Updated the walk so it fits more. I need to learn to organize too, the folder for this one guy is a mess. Edit* Oop, almost missed your post there Badassbill Will do! But I think I might re-do the run entirely, I'm not sure yet. Edit again* Better? RE: Platform character - SimTheDog - 01-12-2011 The walk looks like a jog. RE: Platform character - GrooveMan.exe - 01-12-2011 That's hardly a problem, all things considered. If he's going to be jumping that high and with such energy; it would be odd if his walk cycle was a slow relaxed one. However, I feel he's turned a bit too much toward the 'camera' during his walk cycle. That might not be the case once the shapes are all filled in, though. RE: Platform character - Cobalt Blue - 01-12-2011 inspired by Larwick, maybe? RE: Platform character - TPoe - 01-12-2011 (01-12-2011, 09:47 PM)Fuchikoma Wrote: Haha actually yes, the shape of the original sprite was inspired by that exact piece. One of my favorites of his. RE: Platform character - Cobalt Blue - 01-14-2011 (01-12-2011, 11:50 PM)TPoe Wrote:(01-12-2011, 09:47 PM)Fuchikoma Wrote: would be cool to point that out, so it wouldn't sound like its traced/copied/etc. you know, for the sake of giving a friendly nod to the source of inspiration. RE: Platform character - Alpha Six - 01-14-2011 It didn't look traced at all though, in fact I didn't even notice any sort of similarity until it was pointed out. I don't think it's a gigantic deal in this case. Obviously you want to give credit where credit is due, but it's not like he plagiarized either. RE: Platform character - Chris2Balls [:B] - 01-14-2011 the ladder climbing animation is my least favourite, because the arms don't seem to stretch high enough. |