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Tales of Destiny (PS2) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Tales of Destiny (PS2) (/thread-1635.html) |
Tales of Destiny (PS2) - Azu - 08-01-2008 ![]() So, I found the program which let's you extract the battle sprites from Tales of Destiny (PS2). There's one problem. I would like help with this if anyone is bored or has freetime. Anyways, All the sprites (expect for small enemies) are separated. You'll find the sprites here. I guess they're kind of like NxC's sprites. Example Note: There are not sheeted. I just Miktran as an example of how they are separated. Each piece is separated in ton individual files. Who's doing who Azu ![]() Duke-Magnus ![]() Shinkatsu ![]() RE: Tales of Destiny (PS2) - Duke-Magnus - 08-02-2008 I can do it... Actually i already started... here's a progress: http://i33.tinypic.com/2q01w1h.png (hi im new here =) RE: Tales of Destiny (PS2) - Azu - 08-02-2008 Awesome. I'm working on Lilith. Lilith ![]() Lilith Slowed ![]() RE: Tales of Destiny (PS2) - Duke-Magnus - 08-02-2008 ehm its just me or her white ribbon thing appears and dissapears? RE: Tales of Destiny (PS2) - Azu - 08-02-2008 I'm not done yet.=E RE: Tales of Destiny (PS2) - Duke-Magnus - 08-02-2008 Sorry =( A little progress http://i33.tinypic.com/2557tau.png RE: Tales of Destiny (PS2) - Azu - 08-02-2008 Nice job! RE: Tales of Destiny (PS2) - Rathcrosse - 08-02-2008 So uh, are we just plainly doing the heroes and main antagonists, or are we also doing monsters? RE: Tales of Destiny (PS2) - SmithyGCN - 08-02-2008 I believe that you should be doing monsters as well. Far too often, I only see sheets for the heroes and the main villains, but what about everyone in between? It's not like they're all uninteresting and have no significance to the story. RE: Tales of Destiny (PS2) - Rathcrosse - 08-02-2008 Tempts me to make an RPG about Yellow Ropers... RE: Tales of Destiny (PS2) - Azu - 08-02-2008 SmithyGCN Wrote:I believe that you should be doing monsters as well. Far too often, I only see sheets for the heroes and the main villains, but what about everyone in between? It's not like they're all uninteresting and have no significance to the story. I plan to do all sprites. I'm just starting with the main characters and villains because they'll take the longest. However, if anyone wants do the monsters, go right ahead. The files labeled "TODSPXX.7z" has the other sprites. RE: Tales of Destiny (PS2) - Angelglory - 08-02-2008 I might try out Philia, since she probably has the least poses, being a spell caster and all. RE: Tales of Destiny (PS2) - Azu - 08-02-2008 Philla has about 600+ individual pieces. RE: Tales of Destiny (PS2) - Duke-Magnus - 08-02-2008 Every main character and antagonist got tons of pieces the normal monster are the only ones the have less than 50 RE: Tales of Destiny (PS2) - Angelglory - 08-02-2008 Count of pieces for those who don't want to count: Stahn 605 Rutee 511 Philia 611 Woodrow 520 Leon 614 Mary 492 Chelsea 374 Johnny 310 Kongman 439 Lilith 503 Dymlos 297 Barbatos 341 Baruk 181 Batista 268 Grebam 238 Hugo 272 Irene 135 Miktran 307 Miktran 2nd 361 Rembrant 145 Tiberius 298 |