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Looking for style suggestions. Help appreciated! - Printable Version

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Looking for style suggestions. Help appreciated! - MFreak - 01-12-2011

I'm currently working on some concept sprites for a project I hope to one day get off the ground. I'd rather not get too into detail about it because I've been working for some time on the details for some time and I don't want all that work to simply go into letting somebody online flat out take my ideas before I can go anywhere with them.

Describing the world alone and nothing else, I want to make a large 2D background that basically has as much going on aesthetic wise as physically possible. I'm talking futuristic yet run down; Cluttered, lots of neon, billboards everywhere; Buildings falling apart; Pipes, air ducts, and wires covering everything; cyberpunk meets dieselpunk meets steampunk; washed out colors contrasted against a multitude of bright lights... and so on and so on.

The city needs to be a 2D backdrop (think side-scroller background) and I'm trying to decide on a style of spriting to go with. Can you suggest any games I could look at that might have a similar look, or just a unique style that might fit with what I am trying to create. I want things to really pop, have a wide verity of color and shading, and look cartoony but not childish.

Thanks in advance!


RE: Looking for style suggestions. Help appreciated! - GrooveMan.exe - 01-12-2011

(01-12-2011, 06:56 PM)MFreak Wrote: I'd rather not get too into detail about it because I've been working for some time on the details for some time and I don't want all that work to simply go into letting somebody online flat out take my ideas before I can go anywhere with them.

Ahahaha, that's cute. Please don't think you're so special. We can't give you particularly good - or any - advice if you can't even put forth a proper concept statement.

Plus there's the all-too-likely event that you SUPER SECRET GAME IDEA is actually kind of terrible; in which case we'll offer advice to make it suck less. Them's the breaks.



RE: Looking for style suggestions. Help appreciated! - MFreak - 01-12-2011

(01-12-2011, 08:01 PM)GrooveMan.exe Wrote:
(01-12-2011, 06:56 PM)MFreak Wrote: I'd rather not get too into detail about it because I've been working for some time on the details for some time and I don't want all that work to simply go into letting somebody online flat out take my ideas before I can go anywhere with them.

Ahahaha, that's cute. Please don't think you're so special. We can't give you particularly good - or any - advice if you can't even put forth a proper concept statement.

Plus there's the all-too-likely event that you SUPER SECRET GAME IDEA is actually kind of terrible; in which case we'll offer advice to make it suck less. Them's the breaks.

Thanks bro. I thought explaining in detail the entire art style of the game would be all you would need, but apparently I was wrong. Next time I'll be sure to post a play by play of every idea that went into the project.

EDIT: Eh screw it. I'll just go with art instead of sprites like Castle Crashers and Pocket God did. Thanks anyway


RE: Looking for style suggestions. Help appreciated! - Vipershark - 01-13-2011

somebody's mad


RE: Looking for style suggestions. Help appreciated! - Sol - 01-13-2011

I'm confused:

Quote:I'm trying to decide on a style of spriting to go with.

Quote:I want things to really pop, have a wide verity of color and shading, and look cartoony but not childish.

There's your style. Are you looking for inspiration, or just something to completely emulate?

The Metal Slug series has some excellent backgrounds that may give you inspiration. Unless you're just looking for a style to copy, in which case, good luck doing that with Metal Slug.

Honestly, though, neon light-filled dilapidated futuristic city is a setting that has been used plenty of times. Surely you've seen multiple sources of media that use it? Do you really need to ask us for sources of inspiration?



RE: Looking for style suggestions. Help appreciated! - GrooveMan.exe - 01-13-2011

(01-12-2011, 09:46 PM)MFreak Wrote: Thanks bro. I thought explaining in detail the entire art style of the game would be all you would need, but apparently I was wrong. Next time I'll be sure to post a play by play of every idea that went into the project.

EDIT: Eh screw it. I'll just go with art instead of sprites like Castle Crashers and Pocket God did. Thanks anyway

Uh, yeah. Looking at all factors of the game (or for any other media, really), and building style concepts out of that is pretty much how brainstorming works.

But if you don't need our assistance that's entirely fine. Thread locked.