Ripping from FF12? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Ripping from FF12? (/thread-16489.html) |
Ripping from FF12? - rukifellth - 01-27-2011 Hi, I got FF12 on a PS2 and thought about ripping Gilgamesh (or if all else fails, ask for help) and wonders how and what you need to accomplish this. RE: Ripping from FF12? - Shadowth117 - 01-27-2011 Make sure you have roughly 5-6GB of HDD space for one thing. Well the first thing you'll need for that is your ISO. To get that, just put your disk in your dvd drive in your computer and find use image burning software to make an ISO. DVD Decrypter works great for this, but there are many others as well. Google is a good friend, that's all I have to say about that. The European and Japanese release work for sure, but the US version of the game may or may not work with this. You'll also need the tools to extract and view the models which you can get here. To extract them, just run FFXII dumper on the ISO with command prompt or follow the instructions in doc.txt in the program's folder if you don't know how to do this. Now that you've got your models extracted, you can now view them with the ModelViewer. Keep in mind that if you load an animation rather than a model the program will instantaneously crash or possibly hang. To actually extract these models, you'll want to use a program called 3D Ripper DX which you can get here. If you don't have 3DS Max, set it to export an .obj file as well. After ripping, import the model into your favorite modeling program and apply the textures. You'll have to do this manually, but this shouldn't be difficult since there are only a few textures for each model. RE: Ripping from FF12? - turninto - 02-19-2011 I know I'm grasping at straws, but is there any way to properly view a model without a modeling program? I was hoping ModelViewer would do the job, given its namesake, but it only displays a fixed, shrunken version of the models, and that isn't really conducive to the kind of visual reference I was hoping for. I wouldn't ask, but I'm just not so sure my machine can handle a full-tilt 3D modeling program. :C RE: Ripping from FF12? - Shadowth117 - 02-19-2011 Blender would probably work just fine for you. Most of those programs aren't terribly intensive on your PC honestly. |