Glupo! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Glupo! (/thread-16532.html) |
Glupo! - mozzy - 02-01-2011 Glupo
Working on a little game called Glupo. Plot: Every 100 years or so, a species of sea creatures are finally ready to hatch from their old eggs at the bottom of the sea. Every egg hatches and the creatures safely make their way to the surface of the ocean, except for one, named Glupo, who hatched a little too late. To join his family, he must follow the bubbles they left behind and make it to the surface where it's safe. This is about 60% Place holder sprites, yea I know. UGLY. RE: Glupo! - Kitsu - 02-01-2011 For placeholder sprites, those are really nice. My placeholders are always stick figures. RE: Glupo! - mozzy - 02-01-2011 Eh, I guess 60% might have been upping it a little. Maybe more like 30%. But I have spriter's remorse. I'm never satisfied with what I make.. RE: Glupo! - Vipershark - 02-01-2011 what are you coding this in? RE: Glupo! - ThePortalGuru - 02-02-2011 Game Maker, I would imagine. RE: Glupo! - Kitsu - 02-03-2011 It looks a bit more than what is usually seen in a Game Maker game (especially the menu bar at the top). I mean, you can definitely put such in easily enough, but it's much easier to do something like that differently when using Game Maker. I'm gonna guess either XNA or MMF. |