Project 360 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Project 360 (/thread-16561.html) |
Project 360 - ngaurhoth1 - 02-04-2011 Alright so I've had a spriting project in mind for months. It's hard and simple at the same time. The idea is to make a sprite from scratch and make each major body part into a seperate sprite at a multitude of angles. When these sprites are all peiced together it is my hope that I'll be able to produce just about any pose. I doubt I'll be able to do that; but it's just an experiment. For now I just have two sprites that are fully peiced together. Rip em' apart, I want to get them as perfect as possible. I also have a back; but it's not much :/ : RE: Project 360 - Goron - 02-05-2011 Hmm.. any plans to sprite clothes for the sprites as well? o.o RE: Project 360 - LeleleleMAXIMUM - 02-05-2011 at this scale, it shouldn't be so detailed. Forget about showing each ab. Just a little shading to show that it's there will do. RE: Project 360 - ngaurhoth1 - 02-05-2011 (02-05-2011, 07:15 AM)Murderbeard Wrote: at this scale, it shouldn't be so detailed. Okay, do you think I should make the abs all the same shade or should I make them two pixels long? @Goron: Yeah but it's best to get the body done first. |