Super Mario Land Colored - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Super Mario Land Colored (/thread-1663.html) |
Super Mario Land Colored - Linkin800 - 08-03-2008 Have you ever wondered what SML would look like colored? Well wait no longer sence I plan on coloring the sprites/tiles of the game into 8-bits of color.... so yeah.... here's what I got so far. Feel free to give advice about the color and crap... Also no this is not the best I can do in sprites. I have made tons of custom/edited sprites and am only making this as a time passer. RE: Super Mario Land Colored - Ngamer01 - 08-04-2008 Can't really comment on just plain recolors though Mario has too many colors (unless you're wanting to use 8-bit overlay to give Mario more color than normal for 8-bit sprites). RE: Super Mario Land Colored - Chdonga - 08-04-2008 If you're going to recolor a sprite I think you should add an outline. And it's too small, add some shading and recolor more tiles. RE: Super Mario Land Colored - Gors - 08-04-2008 8-bit games generally has sprites with just 4 colors including transparency. Also, use a real NES palette. RE: Super Mario Land Colored - Linkin800 - 08-04-2008 Well I made it look more 8-bit looking like you guys wanted and this is how it turned out. To me it looks way to much like the SMB1 Mario and thats mostly why I used those colors in the first one. and yes I know the submarine and plane use 5 colors but thats only because im having alittle truble looking for the right color scheme. So anyways what do you guys think? Better? Worse? |