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Eternal Fighter Zero - Printable Version

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Eternal Fighter Zero - A_person - 02-20-2011

Nagamori:
Nagamori.rar

Mishio
Mishio.rar

Misuzu
Misuzu.rar

Nayuki(awake)
Nayukiawake.rar

Nayuki(asleep)
Nayukiasleep.rar

Shiori
Shiori.rar

Sorry for the lack of images here, I'm being a bit lazy.
More will be added later.


RE: Eternal Fighter Zero - Random Talking Bush - 02-20-2011

Having the sprites as individual BMPs is... fine, I guess, but PNGs are definitely preferred (since they take up less space as BMPs but retain the same quality). Mind if I batch-convert them before uploading them?

But anyway, Akiko Minase, Ayu Tsukimiya and Mayu Shiina are mine. I've got WIP sheets of those three that I've been meaning to finish up one of these days.


RE: Eternal Fighter Zero - A_person - 02-20-2011

(02-20-2011, 05:58 AM)Random Talking Bush Wrote: Having the sprites as individual BMPs is... fine, I guess, but PNGs are definitely preferred (since they take up less space as BMPs but retain the same quality). Mind if I batch-convert them before uploading them?

But anyway, Akiko Minase, Ayu Tsukimiya and Mayu Shiina are mine. I've got WIP sheets of those three that I've been meaning to finish up one of these days.

You can go ahead and do such, and thanks for informing me on which sheets not to upload. Also, thanks for telling me which extension is suggested since I'm still a beginner to these forums and this website. Big Grin

EDIT: Attempted to convert the Makoto sprites all to PNGs, but failed epically. Is there any way to convert them without having to convert all 460 of them one by one?


RE: Eternal Fighter Zero - Random Talking Bush - 02-20-2011

(02-20-2011, 06:11 AM)A_person Wrote: EDIT: Attempted to convert the Makoto sprites all to PNGs, but failed epically. Is there any way to convert them without having to convert all 460 of them one by one?
I've got Paint Shop Pro, which can batch convert them all to PNGs. So you can keep uploading the rips as BMPs, and I'll convert them before uploading 'em.


RE: Eternal Fighter Zero - A_person - 02-20-2011

Alright then, I'll continue doing so.

Sayuri
Sayuri.rar

Ikumi
Ikumi.rar

Kanna
Kanna.rar

Kaori
Kaori.rar

Makoto
Makoto.rar

Minagi
Minagi.rar


RE: Eternal Fighter Zero - Dazz - 02-20-2011

I always prefered having sheets for these sorts of things, since I actually extracted all off these myself, but never uploaded because of wanting to make them sheets instead of just zips.

But, I guess it can't be helped.


RE: Eternal Fighter Zero - Random Talking Bush - 02-20-2011

Well, if anyone wants to organize them into sheets, they can do so using the ZIP files. I mean, all of those Melty Blood sprites I extracted a while back are individual PNGs in a ZIP file, and nobody really complained about those. (Mainly because they have the perfect X/Y axis, but either way...)


RE: Eternal Fighter Zero - Dazz - 02-26-2011

Yeah... I think I might just start ripping arseloads of fighter sprites and putting them up in Zips. It's so easy to extract them like that, and sheeting them ends up more problems than good.

I've got a few I can do once I get home...


RE: Eternal Fighter Zero - Random Talking Bush - 02-26-2011

It is kind of a lazy way to do it, honestly, but it is acceptable. Hence why I'm gonna stick to sheeting the sprites from now on. (As I said, Melty Blood was an exception because of the way the sprites were stored.)


RE: Eternal Fighter Zero - Sylpheed - 07-04-2011

Mind if I ask if there was a Kawasumi Mai sprite made? I've searched a few threads here and the actual database site.


RE: Eternal Fighter Zero - Random Talking Bush - 07-04-2011

(07-04-2011, 09:26 PM)Sylpheed Wrote: Mind if I ask if there was a Kawasumi Mai sprite made? I've searched a few threads here and the actual database site.
Kind of a large bump, but not yet. Maybe I should, once I finish up my Ayu Tsukimiya spritesheet.



RE: Eternal Fighter Zero - Sylpheed - 07-05-2011

Sorry for the sudden bump I just thought this was the best place to ask.

Oh I thought I was just missing something XD. I'll keep myself updated then and good luck with the spritesheet.