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[IDEA][UNPAID TEAM] Nexus: The Great Journey - Printable Version

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[IDEA][UNPAID TEAM] Nexus: The Great Journey - Plokman - 02-27-2011

Team name:
Terrier Games

Project name:
Nexus: The Great Journey

Brief description:
A RPG with a Third Person Hack and Slash battle system.

Target aim:
Small fee to download

Compensation:
Sadly I can't pay at the start. Once completed I will give a fair compensation from profits earned from Download sales.

Technology:
Blender or compatible.

Talent needed:


Concept Artist

To help redesign characters and help design the worlds of the game.

Music Composers

I have all the composers I need for this project. I'm still recruiting for the Team though.

Programing

As said above the game will play a lot like Kingdom Hearts. It will have a few different things but combat wise its KH.

Modeling

Character Modelers: All models will have to be made from scratch. As your appearance changes based on what you equip there will be many models for the characters.

Environment Modelers: Scratch work to help design each world.

Weapons and Props.: For this it will be mostly Weapon models with a few objects such as necklaces and objects that are within buildings.



Team structure:

I am team director and head writer.

Lead Artist
Ian the Hedgehog

Artists
Ian the Hedgehog
E-Man276

World Designers


Co-Head writers
E-Man276

Concept Creation
Me

Voice actors

Me - Joey
E-Man276-

Model makers

RedPin

Music Composers

Red Button Productions

Bradley Smith

Sam W

Andrew Kalu

Matthew Pablo

Website:
None yet

Contacts:
Plokman626@yahoo.com

Additional Info:
Some details about the worlds Note that when I say world I mean Dimensions. The way these worlds work are not like Kingdom Heats as no two of them are within the same dimension.

Nexus
Nexus is a world with Steam Punk tech that meets more modern tech. The buildings and such resemble something like Wild west towns mixed with Technology. The world has a vast Rail system with many steam engines hauling freight and Passengers daily. The city that is the main focus of the world is called Technes Town where our main character lives.

Displac
A World that is home to many who due to one factor or another have been displaced from their own dimension. This world is the hub world of this and as such many things are learned here. This world has buildings in it that have a Varity of designs and it has many types of tech ranging from modern computers to Steam Punk stuff. The world has a large futuristic tower that actually is an entire town sitting in a field surrounded by mountains.

Clockwork Kingdom
The Clockwork Kingdom is a world that is populated by living breathing toys. The environment is that of a bunch of rooms that to the inhabitants seem huge. Couches are like mountains and doors are like gates to other countries. (Ok to be clear on this think Toy Story but without anyone other than the living toys living there.)

World Mechanic: Gravity is slightly less since you are smaller.

Game Zone
Game Zone is a world inside a computer. The inhabitants of this world are beings of data and often enter one of the six sender towers to enter a video game. While in the games They are able to interact with NPCs and enemies but any user playing the game has no clue they are there.

World Mechanic: Magic attacks are lessened by 90% their true power. Tech attacks are given 60% power increase.

Enarion
A world populated by Robots and Androids. Robots can have varying shape ranging from Dog like to Human like and can also have wheels or other methods and can be powered by Steam, Gas or other types of energy. Androids are almost always humanoid with a glowing light that flashes like a heart somewhere on their chest.

World Mechanic: Magic reduced by 50%. Tech attacks are given a 25% increase of power.

Zeta Lands
A three dimensional world that has 16-bit Textures to the buildings and environment. The people who live there are strangely Real looking and not 16-bit in anyway.

Toon land
A world that is inhabited by beings that look like cartoon characters. Many who live here are anthropomorphic characters that resemble something out of a classic American cartoon. Others have resemblance to Anime characters. There can be other types of cartoon characters such as things that don’t make sense and things that are more like flash animated characters. The laws of this world are those of classic cartoons such as a character runs off a cliff he won’t fall till he looks down.

World Mechanic: Cartoon physics are enabled allowing you to cross areas such as cliffs provided you do the right action. (Eg: To walk across a cliff the camera must not show the bottom of said cliff. Sudden speed boost can be done if you time it right. You can breath underwater.)

Trowan
A world that is a Middle ages world. There are many races such as Arbarcron walking Tree like and the Toraton a human like race.

Claytonia
A world that looks like something out of a Claymation film. Everything in this world is made out of clay or some variation. This world has a major problem with the Doh-dohman empire a race of Claytonia that is made out of a clay that hardens as they age. The rest are composed out of .

Mechanus
A world filled with Biomechanical beings of many shapes and sizes. Many of the weapons in this world were forged to channel elemental energy. This requires crystallized essence of said element.

Elementaus
A world full of Elemental beings. Ones composed of Fire, Water, Earth, Air, Ice, Lightning, Light, Shadow, Iron, Wood and Sound.

Sentech
A world with heros inspired by Sentai (Power Rangers). There is a evil force who keep trying to conquer the world. But they are fought by a fighting force.

And a few details about things I wish to incorporate.

Summon system.

Fusion system. (Main character can fuse with another party member to gain new powers. This is like the fusions in Dragon Ball in that the result looks like a mix between the two.)

A info log thing that records info on enemies.

Form Change for certain worlds like a Clay like for for Claytonia or a cartoon like appearance for Toon Land. Not all would do this though.

A summon able character that can be raised like a Tamagotchi.

A Hoverboard method of travel between dimensions.

A skateboard mode of transit in Nexus.

Decent graphics.

Magic system with a good amount of attack type.

And some concept art.

Joey-The main hero
[Image: joey_concept_art_by_plokman626-d3992qf.jpg]

Mandy
[Image: mandy_concept_art_by_plokman626-d399384.jpg]

Matt
[Image: mythos_character_concept_matt_by_plokman626-d3323oq.jpg]

Koblix (One of the Biomechanical Chroton)
[Image: 6d44f9313AMNR.jpg]


All above images by Ian The Hedgehog



Music
Title Music
http://www.youtube.com/watch?v=9xmdaPp_6mo
The song was composed by Matthew Pablo here is his site: http://www.matthewpablo.com/electronic




RE: [IDEA][UNPAID TEAM] Nexus: The Great Journey - ThePortalGuru - 02-27-2011

The music is wonderful. I'm actually looking forward to seeing this project progressing. Would you mind putting some stuff about some gameplay aspects up soon? Combat specifics and such?

Just a suggestion, though: I'd start making this thing 2-D. It's a hell of a lot less work on both the coding and art sides.


RE: [IDEA][UNPAID TEAM] Nexus: The Great Journey - Dazz - 02-27-2011

Sadly I think this just sounds like you played Kingdom Hearts and thought it was good, so you want to make a game without the Square and Disney characters.

The art is pretty nice, and the music is sweet, but yeah... You pretty much have nothing beyond those two aspects... I don't think you'll see much support without a real design spec.


RE: [IDEA][UNPAID TEAM] Nexus: The Great Journey - Plokman - 02-27-2011

(02-27-2011, 03:02 AM)PortalGuru Wrote: The music is wonderful. I'm actually looking forward to seeing this project progressing. Would you mind putting some stuff about some gameplay aspects up soon? Combat specifics and such?

Just a suggestion, though: I'd start making this thing 2-D. It's a hell of a lot less work on both the coding and art sides.

Thanks. I really like that theme myself. I hope it progresses soon. Hmmm I'll work on that. I'm still thinking of ways to make it differnt from KH.


(02-27-2011, 04:02 AM)Dazz Wrote: Sadly I think this just sounds like you played Kingdom Hearts and thought it was good, so you want to make a game without the Square and Disney characters.

The art is pretty nice, and the music is sweet, but yeah... You pretty much have nothing beyond those two aspects... I don't think you'll see much support without a real design spec.

Honestly I can see what you mean. It does sound a lot like KH. But the truth is I came up with this idea a few years ago before I ever played KH. I liked the combat system in FFCC for the GCN and went with that as the battle system till I found KH was a much more evolved version of the same combat system. As for the Dimension thing that was more inspired by the Fairly Oddparents Channel Chasers episode. Since in most KH game you only get three forms (Halloween Town, Pride Lands, Space Paranoids, ECT.) With this it wouldn't be because of a world order protection but because the physics of each world changed you upon entering as thats the way they are made. I plan to expand it and make it more than a KH clone.


RE: [IDEA][UNPAID TEAM] Nexus: The Great Journey - Plokman - 03-14-2011

I've added a few extra bits describing a few of the worlds Mechanics. More to come.