I probably haven't searched enough... - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: I probably haven't searched enough... (/thread-16995.html) |
I probably haven't searched enough... - Chris2Balls [:B] - 03-28-2011 ... But is there a tutorial for ripping NES games' sprites? I want to rip some Burai Fighter sprites. Is there a program I could use for doing so? I currently have Jnes as NES emulator. I apologize in advance if this thread turns out to be a waste of time. Thank you for reading! Edit: I've downloaded Gextract, but it can't open my "Burai Fighter.nes" file. Maybe I should get another ROM? Edit no.2: Might as well use Tile Molester. Is there a way of knowing which part is assigned to which, or is it pure guess work? RE: I probably haven't searched enough... - Maxim - 03-29-2011 You don't have to guess, where each part belongs. Usually, you have to arrange the Tiles in a simple pattern. Aside from the incorrect colors, you can see, the tiles are stored horizontally. NES Sprites aren't too big, so the pattern is like this: If the sprites are symmetrical objects, there is only one half to save space. You have to mirror them manually and combine them with their counterpart. |