Cutout Sprite Animation - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: Cutout Sprite Animation (/thread-17304.html) |
Cutout Sprite Animation - Hen-Tai - 05-06-2011 Hi Folks, i was lurking here in the forum for quite some time now and i finally decided to be part of this awesome community XD. I'm experienced in 3D animation but really want to get in touch with 2D as well. I REALLY love the animation style of Vanillaware games (Odin Sphere, Muramasa, Kumatanchi, Grim Grimoire....). It combines rather static cutout animations with amazing classical sprite animations in order to create a quite unique style... Here is some footage so you know what i'm talking about http://www.youtube.com/watch?v=5wX1lE41L6E Kumatanchi http://www.youtube.com/watch?v=jEMBRpd9c98 Odin Sphere My question here is, does anyone have good ressources/tutorials on how to work with this method? I can't really imagine a good workflow for that like when to ecactly change sprites and what program to use. I tried out ToonBoom which has some rather interesting features. I also found some cutout sprite sheets and created some myself from the gif animations i was able to fin the the internet. So thanks in advance and hopefully you guys can help me out ^-° -Hen RE: Cutout Sprite Animation - triptych - 05-06-2011 how to animate like that: step 1: animate something like that there's literally no advice anyone can give you for animating something that's animated the same way a large number of things are go try get good the end RE: Cutout Sprite Animation - Hen-Tai - 05-10-2011 (05-06-2011, 10:27 AM)Cure for Cancer Wrote: how to animate like that: Hmm, thanks for the quick answer. Then let me phrase it differently. Is there any good software solution for inbetween picture changes? Let's say i am rotating a leg from frame 1-60 and i want to change the actual leg sprite with another while still rotating. This would spare me alot of time/frustration XD Thanks in advance RE: Cutout Sprite Animation - GrooveMan.exe - 05-10-2011 That would be Flash. Although with actual games, the animation is done in-engine. The parts are all separate image files, and rotated/switched/animated as the game needs them too. That kind of animation style goes back as far as the SNES/Genesis era's Mode-7 abuse. More modern, low-res examples would be DS games like the Castlevania (any of those 3) and Namco X Capcom for the PS2. Oh, and any modern Super Robot Wars games. |