Portal stuff - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Portal stuff (/thread-17322.html) |
Portal stuff - MoneyMan - 05-08-2011 C+C? RE: Portal stuff - Saltonara - 05-08-2011 Wheatley looks a little too blocky. And the.. what would you call them, arms? Of the turrets looks kinda weird. Maybe if you made the outline darker instead of lighter. RE: Portal stuff - MoneyMan - 05-08-2011 (05-08-2011, 05:48 PM)Urethral Injection Wrote: Wheatley looks a little too blocky. And the.. what would you call them, arms? Of the turrets looks kinda weird. Maybe if you made the outline darker instead of lighter. The "blockiness" on the left and right of him is that little dark grey area where you can look in, while on the top and bottom it's his "arm" holder thingies. Also I think I fixed the turrets somewhat: RE: Portal stuff - Gors - 05-09-2011 the black on the sprites ruin them, change it also reduce colors by increasing contrast RE: Portal stuff - Alex IDV - 05-09-2011 (05-08-2011, 06:21 PM)MoneyMan Wrote:Sometimes, you have to sacrfice details, such as the sides, in order to make the sprite as a whole look better. Also, as Gors said, the black does ruin the sprites.(05-08-2011, 05:48 PM)Urethral Injection Wrote: Wheatley looks a little too blocky. And the.. what would you call them, arms? Of the turrets looks kinda weird. Maybe if you made the outline darker instead of lighter. But yeah, good job. Keep up the good work! RE: Portal stuff - Cobalt Blue - 05-09-2011 this could surely use way less gray and more light blue for those shades. |