Slash & Charmander - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Slash & Charmander (/thread-17452.html) Pages:
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Slash & Charmander - brandman1996 - 05-25-2011 Hey look what I made paw. I plan to make an animated slash doing a guitar solo but since I don't know the first thing about animating people playing guitars that will be a while. Also might make Axl in the future? I don't know, but for now I wanna make this better. I'm ready for some cc now. ___________________________________________________________ other things, see (05-28-2011, 07:36 PM)brandman1996 Wrote: click on the arrow above this. RE: GN'R Slash Sprite - Thunder Toes - 05-25-2011 his anatomy is pretty awful, and his pose is rather contorted. he sort of resembles a dwarf Slash? RE: GN'R Slash Sprite - Cobalt Blue - 05-26-2011 it looks like... anything but slash. RE: GN'R Slash Sprite - Thunder Toes - 05-26-2011 there's a hat, it's gotta be Slash RE: GN'R Slash Sprite - brandman1996 - 05-26-2011 (05-25-2011, 10:42 PM)Thunder Toes Wrote: his anatomy is pretty awful, and his pose is rather contorted. All right make him taller/bigger? Okay. (05-26-2011, 02:31 AM)Thunder Toes Wrote: there's a hat, it's gotta be Slash Yes. EDIT: A side by side of the new outline of the improved sprite, any more cc please? RE: GN'R Slash Sprite - StarSock64 - 05-26-2011 It's pretty clear you don't know anything about the human body at all you should go learn about that first. Like seriously read not just...look up a few references and try to adjust. Read. both sets of limbs and the feet, gah. It's pretty clear that you're guessing on the folds, too, and I'm pretty sure such tight sleeves wouldn't cast such a dramatic shadow and you don't have nearly enough contrast. The super light shade of gray on the skull is completely unnecessary. And the face is incredibly hard to read RE: GN'R Slash Sprite - SKELTON S. SKELETON - 05-26-2011 that's because slash doesn't have a face RE: GN'R Slash Sprite - Key - 05-26-2011 slash doesn't even exist. I know about this when I was 6, my mom told me. RE: GN'R Slash Sprite - brandman1996 - 05-27-2011 (05-26-2011, 03:49 PM)StarSock64 Wrote: It's pretty clear you don't know anything about the human body at all I guess I don't since your posting this. (05-26-2011, 03:49 PM)StarSock64 Wrote: you should go learn about that first. Like seriously read not just...look up a few references and try to adjust. Read. Okay, so is this referring to the outline or my previous attempt? (05-26-2011, 03:49 PM)StarSock64 Wrote: both sets of limbs and the feet, gah. It's pretty clear that you're guessing on the folds, too, and I'm pretty sure such tight sleeves wouldn't cast such a dramatic shadow and you don't have nearly enough contrast. The super light shade of gray on the skull is completely unnecessary. Okay good info when I fill in the outline. (05-26-2011, 03:49 PM)StarSock64 Wrote: And the face is incredibly hard to read That's because ↓ (05-26-2011, 05:48 PM)MRSKELETON Wrote: that's because slash doesn't have a face lol, no it's just that you can't even see slash's face barely anywhere. It's because all of his hair, so I did that on purpose. (05-26-2011, 07:35 PM)Key Wrote: slash doesn't even exist. 0.o So anyways any cc on the outline? RE: GN'R Slash Sprite - Key - 05-27-2011 Eh, just a reference. Anyways, you should make his back a bit more straight, his hat flat on top, his torso & legs longer, and more. I say just start over. RE: GN'R Slash Sprite - Dopefish - 05-27-2011 I kind of like the stubby one. Maybe define the upper/lower parts of the limbs better (and the joints - the upper part of the arm near us is a bit too thick and the elbow is too gradually curved). Also, don't be afraid to go wild with Slash's hair - dude's got a crazy 'do. Maybe mess up the outline a bit, make the shading lines just a bit crazier. Basically make it look less like a neat-cut wedge. RE: GN'R Slash Sprite - Devicho - 05-28-2011 Yeah, I'd start over. Before diving right into the outline, make sure you have a good base first. Set up sort of the frame, almost a stick figure even, to help get the proportions right before moving on. Then you can build upon that, clean up extra line and all that. RE: GN'R Slash Sprite - brandman1996 - 05-28-2011 (05-27-2011, 07:23 PM)Key Wrote: Eh, just a reference. (05-27-2011, 10:03 PM)Dopefish Wrote: I kind of like the stubby one. Maybe define the upper/lower parts of the limbs better (and the joints - the upper part of the arm near us is a bit too thick and the elbow is too gradually curved). (05-28-2011, 12:25 AM)Devicho Wrote: Yeah, I'd start over. Before diving right into the outline, make sure you have a good base first. Set up sort of the frame, almost a stick figure even, to help get the proportions right before moving on. Then you can build upon that, clean up extra line and all that. Okay, what I'm getting from most of this is start over with a frame? Okay. Hold on I'll make it in a little bit. EDIT: This good? ^ If you may please, make any edits to it in green or blue or something. Please give cc on this. RE: GN'R Slash Sprite - Gors - 05-28-2011 more like head can be smaller for more accurate anatomy RE: GN'R Slash Sprite - brandman1996 - 05-28-2011 (05-28-2011, 02:15 PM)Gors Wrote: more like Oh great! Thanks. I'll get to work now. |