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Getting back into the groove~ - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Getting back into the groove~ (/thread-17467.html) |
Getting back into the groove~ - [robo9] - 05-28-2011 Or I guess it'd be more of a niche, since Ive never sprited too much ![]() Ten bucks to whomever gets the naming scheme~ Trying something simple for a game design, any crits? (Even though there isn't much to crit) RE: Getting back into the groove~ - Gors - 05-29-2011 ugly as hell the colors, even got from a fixed palette, looks dull and the whole art is blobby and scribbled :c RE: Getting back into the groove~ - [robo9] - 05-29-2011 I believe Ill just pick them out one by one, starting with protagonist ![]() Any better at all? RE: Getting back into the groove~ - RétroX - 05-29-2011 The feet are facing me at a 67.5° degree angle, the torso is facing me at a 90° angle, and the head is facing me at a 45° angle. Pick one direction and stick with it. The colours are much better, though. RE: Getting back into the groove~ - brandman1996 - 05-30-2011 The arms look like noodles but with knobs on the end? Try to fix it please, it looks bad. |