The VG Resource
Let's beat a dead horse. - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Let's beat a dead horse. (/thread-17479.html)

Pages: 1 2 3


Let's beat a dead horse. - Maneko - 05-29-2011

Or as in this case, a Pony. (I know, the fever got me as well.)
Since I decided to collaborate with the Desktop Ponies project, I'm welcoming any C&C I could get so I could do this thing right.

[Image: c86eef95b0188f4154011822dbb7d4b9.png] [Image: 6e5fcf6b7ca208cf5cb2b9fff7e76622.gif] [Image: a1e9e454003b0bd2e9a78f5a37eaa5da.gif] [Image: 09c8c7ecc538fdb3a215249fe014733d.gif] [Image: 2087da069232697d3438f3b0dc48eba5.gif]




RE: Let's beat a dead horse. - MoneyMan - 05-29-2011

The shaping is pretty well done, although in the case of the colors they seem a bit dull and could also use some contrast
(Also one thing that bugs me is that the back leg is supposed to have this little "inwardness" near the top, its hard to explain so here have an image to help explain it)


RE: Let's beat a dead horse. - StarSock64 - 05-29-2011

Your colors are severely lacking contrast. ...And, when I looked at it, the...purply...red...color was very unsaturated, but the darker shade of it...was -more- saturated than the base color. I'm pretty sure that's backwards. It'd be great if you could figure a way to make the green pattern blend in better 'cause right now it's kind of glowing in your face


RE: Let's beat a dead horse. - Maneko - 05-29-2011

Yeah, I took the colors from screencaps so I suspected I may have chosen poorly: I will grab some HD episodes to get more accurate colors then.
I will revise Big Macintosh's back leg tomorrow as well. (Good advice, btw- all what I got elsewhere was a string of "YAY NICE!" comments and that didn't helped at all.)

*EDIT* Ok, I revised Big Macintosh's legs and added some details as well- still not happy with his colors, but I will see that tomorrow.
[Image: c4e7d040df5bab908b44a716e1102cbb.png]
Good night.



RE: Let's beat a dead horse. - Maneko - 05-30-2011

[Image: 3707e487f0a5bcc34201e3a85e93f860.png]

OK, got some pointers about color and also fixed his eye. Looks better?


RE: Let's beat a dead horse. - Maneko - 05-30-2011

[Image: b7acab7e7ca119ee7bd3480e63bd944c.gif]

The big guy now moves. I will add some blinking and idling frames as soon I could figure out the correct way as his eyes work.


RE: Let's beat a dead horse. - Proton - 05-30-2011

The green blob thing on his side doesn't need that many colours if there's such little contrast.
I'd cut the colours down, then rise said little contrast.

I'm also not sure what the green blob is. I assume his name being Macintosh means it's a Macintosh,
but green is Granny Smith so whatever.

The head turn with another frame and then a bit of tweeking for the sake of anticipation would show some said anticipation while adding a more fluid motion


RE: Let's beat a dead horse. - Maneko - 05-30-2011

The green blob on his flank is a green apple cut in half. It looks weird indeed, especially since Mcintosh apples aren't green, but that's how the character looks.
I will see what can I do to add another animation frame, though. (I suppose he could chew a straw for a while before turning his head or something.)


RE: Let's beat a dead horse. - Maneko - 05-30-2011

[Image: ef400be3b282fa3dbb14eaa078d7d411.gif]

It's more fluid now?


RE: Let's beat a dead horse. - MoneyMan - 05-31-2011

Maybe you could raise the contrast between the cut part and the not cut part of his cutie mark a bit?


RE: Let's beat a dead horse. - Cobalt Blue - 05-31-2011

is this suposed to work as 2X or you're just zooming it for the sake of CC? because details that are visible normally at 2x wont be so clear at its natural resolution.


RE: Let's beat a dead horse. - Maneko - 05-31-2011

Yes, this is supposed to work at 2X and they are meant to mix and combine like this: (The last sprite is not mine, it's there just as context reference)

[Image: aabe11f089711aee632280a24b6af135.gif] [Image: 46ece22a4c064bd1d436d7af1189b4be.gif] [Image: cd98a71817eaf06f3204c8826e4c4fcc.gif] [Image: dc606a596dd084cad6ca8fc71e1491c9.gif] [Image: c453a47773d84ec16e5f2aac050bda96.gif]


RE: Let's beat a dead horse. - Maneko - 05-31-2011

[Image: 398d25ac12a83ccde009860150834d21.gif]

[Image: 32e7ce78371319125659b7e35ddaddf1.gif]

"Blues" joins the (extremely tiny) rooster of stallions of the Desktop Ponies project.


RE: Let's beat a dead horse. - GrooveMan.exe - 05-31-2011

There's something about the way you've outlined everything with minimal (no?) shading that feels kind of wrong. It's way too flat.


RE: Let's beat a dead horse. - Maneko - 05-31-2011

The cartoon uses zero shading and thick, colored outlines, so it had to be sprited like this no matter if we liked it or not. (In fact, only one character on the entire cartoon sports a shaded mane.)

[Image: d1ebedd2b262018a26e4759f9aa8fd2d.gif]

I also fixed this guy's jumpy flank mark.