it's a samus. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: it's a samus. (/thread-17533.html) |
it's a samus. - BobbyLala - 06-04-2011 2x for convenience's sake haven't posted in a while but here's a thingy i did today comments and crits please can someone animate the runs and post them for everyone's benefit please? (0.07secs per frame is a good speed) i've tried uploading the .gif to imageshack about 5 times but it doesn't show up as an animation RE: it's a samus. - Chris2Balls [:B] - 06-04-2011 i really don't like the current palette, because the colours melt together. the contrast is either too high or too low in some places. keep tweaking! RE: it's a samus. - tsr moderation staff - 06-04-2011 the pallet definitely needs work and the anti-aliasing isn't doing the sprite any favours either RE: it's a samus. - verifiaman - 06-04-2011 The colors mix together, especially near the shoulder pads. RE: it's a samus. - Maneko - 06-04-2011 Hoestly, first I thought she was a big ice cream cone. RE: it's a samus. - isael-21 - 06-04-2011 What they said :/ For the Server, you could use Photobucket, or another one, Imageshack is not the only one, The Weapon (when samus is running to the left) needs to be drawn, I mean, you did like it is a cardboard, the same for the right leg in those sprites, and the left leg in the other ones, Check this: http://spriters-resource.com/gameboy_advance/metzero/sheet/8803 You better work on the sprite itself, the sprite is good, just needs some improvement ;D RE: it's a samus. - Cobalt Blue - 06-04-2011 i'm pretty sure the leg and cannon are done in that fashion just to increase its readbility and present them as objects in the character's background. as for the upload, use imgur. RE: it's a samus. - BobbyLala - 06-05-2011 thanks for all the crits, i'm working on it now i've started adjusting the palette to help readability so expect an update soon @isael-21 i meant for the far limbs to be done darker for the reasons that fuchikoma has said. for the legs especially, it would be a mess because there would be so much overlapping colour and they wouldn't be able to be distinguished from one another here are the animations edit: have some progress are these colours better? or is further tweaking needed? RE: it's a samus. - Lord Melchior - 06-05-2011 new palette is better, but too bright IMO. The light looks too yellow and unnatural, and doesn't really blend in with the rest of the colours. overall though, I do like your style. RE: it's a samus. - BobbyLala - 06-05-2011 (06-05-2011, 05:02 AM)Lord Melchior Wrote: new palette is better, but too bright IMO. The light looks too yellow and unnatural, and doesn't really blend in with the rest of the colours.thankees is it mainly the highlights that need changing? or are the colours all too bright? i'll definately change the shine on the helmet to a more red colour edit: is this better? edit2: Palette applied to animations RE: it's a samus. - Thunder Toes - 06-05-2011 Seems too static, give the torso/head some more motion RE: it's a samus. - Cobalt Blue - 06-05-2011 the shoulders is what need to be animated actually. RE: it's a samus. - BobbyLala - 06-05-2011 should the shoulders twist or bounce?? i was originally thinking of twisting the thorax during the run but i got lazy, i tried bouncing and it looks ridiculous here's some more stuff RE: it's a samus. - Chris2Balls [:B] - 06-05-2011 first: sprite the head separate from everything else second: sprite the shoulder separate from everything else third: sketch out animation, then fill in with detail from 1 and 2 to finish. think of momentum when you wonder where the shoulders go. RE: it's a samus. - Lord Melchior - 06-05-2011 (06-05-2011, 05:41 AM)mr grumbleguts Wrote: edit: much better |