KOF XIII sprites ripping palette problem... - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: KOF XIII sprites ripping palette problem... (/thread-18056.html) |
KOF XIII sprites ripping palette problem... - Kharaxel - 08-01-2011 So, hi gaiz. I'm in a bit of a pickle. After many days of wondering and trying, I finally figured out how I can aquire dem KOF XIII sprites. I tried everything possible to extract them, yet it never occurred to me that I can just use the quickbms script from this thread: http://forum.xentax.com/viewtopic.php?f=10&t=6809 ... and then look at the files in TiledGGD However, the problem is... I have no idea how to apply the correct palettes on to the sprite. So for example I have got Elizabeth's jumbled mess of a sprite from TiledGGD. Normally, I more or less know how to get the palette... but this time it's kinda different. You see, it would seem that the game uses palettes placed in a certain folder of the game... in .png format. It looks like this: http://i54.tinypic.com/14wg13a.jpg This are Elizabeth's default colors. So, maybe it's just something simple and stuff but... I don't know how to apply this palette onto the sprite. If any of you know, please do help me out. Oh and I hope I posted this in correct section. RE: KOF XIII sprites ripping palette problem... - Deathbringer - 08-01-2011 Have you tried opening it as a Palette (as in 'Open Palette... Ctrl+Shift+O'). RE: KOF XIII sprites ripping palette problem... - Kosheh - 08-02-2011 (08-01-2011, 07:17 PM)Deathbringer Wrote: Have you tried opening it as a Palette (as in 'Open Palette... Ctrl+Shift+O'). Was going to suggest this as well. Then just adjust the tilesize or whatever accordingly to suit the sprite then, it should look okay!! RE: KOF XIII sprites ripping palette problem... - Kharaxel - 09-11-2011 Okay guys, thanks for your input. I haven't replied until now, because I wanted to report with some positive results... but it didn't work. Nothing I tried gave me the palette. Yes. I did open to png file as a palette, changed various settings... I looked for days. Nope, nothing. I suspect it's because the palette is literally a .png image file. Or maybe I'm doing something wrong? http://www.mediafire.com/?3693tg09q1o610q Here are two files. One of them contains the sprites, the other is the .png palette file. The settings in tiledggd for the sprites are: Panel Size: 256x[Doesn't matter what value] Format: 8 Bits/pixel Mode: Linear Endianness: Big Endian I hoep that someone who's smarter than me can figure this one out. Or at least point out what I'm doing wrong. Thanks. |