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KOF XIII sprites ripping palette problem... - Printable Version

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KOF XIII sprites ripping palette problem... - Kharaxel - 08-01-2011

So, hi gaiz.
I'm in a bit of a pickle.

After many days of wondering and trying, I finally figured out how I can aquire dem KOF XIII sprites.
I tried everything possible to extract them, yet it never occurred to me that I can just use the quickbms script from this thread:
http://forum.xentax.com/viewtopic.php?f=10&t=6809

... and then look at the files in TiledGGD

However, the problem is... I have no idea how to apply the correct palettes on to the sprite.
So for example I have got Elizabeth's jumbled mess of a sprite from TiledGGD. Normally, I more or less know how to get the palette... but this time it's kinda different.
You see, it would seem that the game uses palettes placed in a certain folder of the game... in .png format.
It looks like this:

http://i54.tinypic.com/14wg13a.jpg
This are Elizabeth's default colors.

So, maybe it's just something simple and stuff but... I don't know how to apply this palette onto the sprite.
If any of you know, please do help me out.

Oh and I hope I posted this in correct section.


RE: KOF XIII sprites ripping palette problem... - Deathbringer - 08-01-2011

Have you tried opening it as a Palette (as in 'Open Palette... Ctrl+Shift+O').


RE: KOF XIII sprites ripping palette problem... - Kosheh - 08-02-2011

(08-01-2011, 07:17 PM)Deathbringer Wrote: Have you tried opening it as a Palette (as in 'Open Palette... Ctrl+Shift+O').

Was going to suggest this as well. Then just adjust the tilesize or whatever accordingly to suit the sprite




then, it should look okay!!


RE: KOF XIII sprites ripping palette problem... - Kharaxel - 09-11-2011

Okay guys, thanks for your input.
I haven't replied until now, because I wanted to report with some positive results... but it didn't work.
Nothing I tried gave me the palette.

Yes. I did open to png file as a palette, changed various settings... I looked for days. Nope, nothing.

I suspect it's because the palette is literally a .png image file.
Or maybe I'm doing something wrong?

http://www.mediafire.com/?3693tg09q1o610q

Here are two files. One of them contains the sprites, the other is the .png palette file.
The settings in tiledggd for the sprites are:
Panel Size: 256x[Doesn't matter what value]
Format: 8 Bits/pixel
Mode: Linear
Endianness: Big Endian

I hoep that someone who's smarter than me can figure this one out. Or at least point out what I'm doing wrong.
Thanks.