Mario of the 64th Fame - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Mario of the 64th Fame (/thread-18220.html) |
Mario of the 64th Fame - Friedslick6 - 08-14-2011 Dudaw discovered a debug animation, which uses Mario's bind pose. I'm gonna rip Mario's unposed model. Just you watch me . RE: Mario of the 64th Fame - Friedslick6 - 08-15-2011 Almost there: I copied the colour values from the ROM using Toad's Tool 64, and applied textures with inverse alpha maps that were ripped using Lemmy's Plugin VRML output. Does anyone here know how to apply/bake an opacity map over a gradient, and how to clean up the UVs of the textures? Because after that is figured out, the model will be complete. If anyone wants to help me fix it up, I wouldn't mind it. RE: Mario of the 64th Fame - MikeyLevi - 08-15-2011 If you upload the model and textures I'll give it a shot. RE: Mario of the 64th Fame - Friedslick6 - 08-16-2011 (08-15-2011, 05:01 PM)MikeyLevi Wrote: If you upload the model and textures I'll give it a shot.I've sent you a PM. btw the release will include wing textures, alternate eye textures, their alpha maps, and the metal texture overlay. RE: Mario of the 64th Fame - GrimmJeel - 08-16-2011 Thats looking pretty good, cant wait to see the finished model RE: Mario of the 64th Fame - superfan91 - 08-16-2011 (08-15-2011, 08:50 AM)Friedslick6 Wrote: Almost there: looks good so far RE: Mario of the 64th Fame - Friedslick6 - 08-21-2011 The model is finished, thanks to MarioKart64n. Textures and gradients were applied correctly, the the alpha maps were reverted. I also got teach'd. I'm not sure how to properly convert the model to the allowable formats, though. .3DS works best, but it keeps the colours and leaves the textures. Any ideas? RE: Mario of the 64th Fame - Shadowth117 - 08-21-2011 I want to say that you can get .mtl files to store RGB values for materials, but I may be wrong there as its not something I usually use. You could provide .3DS and something else though so that people fix it up themselves when they convert it to a proprietary format. RE: Mario of the 64th Fame - MikeyLevi - 08-21-2011 why not just make a .png with all the colors and UV the parts of his body to the colors they should be? RE: Mario of the 64th Fame - Shadowth117 - 08-21-2011 He could definitely do that too. RE: Mario of the 64th Fame - Friedslick6 - 08-22-2011 Well, the problem's fixed now. I'll upload the model soon. |