3dvia issues - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: 3dvia issues (/thread-18222.html) |
3dvia issues - GrimmJeel - 08-14-2011 I can capture models in Tatsunoko vs Capcom but the models look like giant blobs I downloaded the importer and set it up properly, but it doesnt import anything after I convert it to a .max file RE: 3dvia issues - Friedslick6 - 08-15-2011 The models in Tatsunoko vs Capcom use the .MDL0 format, so they are already convertable by other means. Are you placing KoichiSenada's plugin in the *\ui\macroscripts folder in order to access it? If so, are you creating the new scene, loading and reading the .3dxml file, and converting the contents in that order? RE: 3dvia issues - GrimmJeel - 08-15-2011 How do I extract .MDL0 models, I havent found anything, to help extract them |