How to rip models from nds tutorial - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: How to rip models from nds tutorial (/thread-18228.html) |
How to rip models from nds tutorial - masterscorp - 08-15-2011 I made a wiki about nds models a while ago here you will find a tutorial and already a few models i have ripped. If you want to know how to rip tour own nds models just go to my wikispace: www.nds3dformat.wikispaces.com the only thing is that it doesent rip the textures. im working on that. or you need to retexture the model... Now go rip nds models. -please dont say the wikispace looks like crap -please dont ask wat to do with .dat or .bik formats becouse i dont know RE: How to rip models from nds tutorial - nix_aether - 11-25-2012 Heyyyyyyyy are you still there? I'm currently trying to rip models from the ds zelda games, but nsbmd viewer doesn't work with a lot of models, so I discovered this program called CONSOLE TOOL http://llref.emutalk.net/projects/ctool/ But I don't know how to rip the models out of it, I also don't know how to rip models out of nsbmd viewer, help me! RE: How to rip models from nds tutorial - Previous - 11-25-2012 This topic is over a year old. The rules state that you shouldn't bump old topics. You should have contacted the OP instead (via PM, for example) but I see he hasn't been here for a few months, either. I'm going to lock this. If masterscorp needs it again, he may as well make a new one instead or as a mod to re-open it. In terms of NDS models in nsbmd format, currently the MKDS Course Modifier (see cw-games) would be my best bet, though the last version I tried didn't export bones correctly (they were in a seperate file and way too large) and messed up texturing badly for some models. I don't know it it has been updated and improved since. |