Secret of Mana SNES & iPhone - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Secret of Mana SNES & iPhone (/thread-18264.html) |
Secret of Mana SNES & iPhone - Davy Jones - 08-20-2011 Let's see what I can do: Playable Popoie with Claw Characters - Common NPCs - Characters - Antagonists - Mana Spirits - Moogles Backgrounds - Mana Fortress Misc. - High Grass - Ending - Ring Menu & Message Boxes - Misc. Enemies & Bosses - Mana Beast - Lime Slime & Dread Slime - Pumpkin Bomb & Nitro Pumpkin - Mystic Book & National Scar - Nemesis Owl - Eggatrice - Red/Blue/Green Drop & Shape Shifter - Marmablue - Griffin Hand - Specter & Ghost - Mimic Box - Polter Chair - Rabite & Silktail - Weepy Eye & Whimper - Chess Knight - Blat & Grave Bat - Buzz Bee & Bomb Bee - Hexas - Evil Sword & Doom Sword - Tomato Man & Eggplant Man - Basilisk - Lullabud & Trap Flower - Tsunami & Emberman - Kimono Bird & Kimono Wizard - Water Thug & Ice Thug - Brambler - Chobin Hood & Robin Foot - Sand Stinger & Steelpion - Biting Lizard, Snap Dragon & Tonpole - Howler, Beast Zombie & Heck Hound - Shallblast & Turtlance - Imp & Gremlin - Werewolf & Wolf Lord - Vampire & Buffy Characters - Antagonists - Characters - Flammie RE: Secret of Mana - Davy Jones - 08-20-2011 Currently arranging the old NPC sheet, sorting out stance poses and doublechecking every movement circle with 4 frames (possible stance pose, wrong order, etc): http://img228.imageshack.us/img228/3120/npcsz.png I'm also ripping new characters: - Pandoria ruins guys (with these masks) - Jema - Dyluck - Luka - Joch & Fake Joch - Watts - Timothy & Elliott - Neko - Admiral Morie & General Meria This one is really helpful for their unused sprites: Source: http://www.flyingomelette.com/oddities/somunused.html I will also complete Jackster's incomplete Flammie sheet (he misses the animations while he rests at the Matango King's mansion and the 2nd sprite when you call him). RE: Secret of Mana - Ton - 08-21-2011 Oh hell yes. Are you going to actually do the playable characters? RE: Secret of Mana - Davy Jones - 08-21-2011 Nope, I think I'm not made for ripping playable characters. I like backgrounds and monsters way more than sprites with 8 weapons and 9 special weapon attacks for 4 directions. Not counting the regular attacks with all this stuff and the fact that the game has 3 party members. http://img851.imageshack.us/img851/8256/manafortressp.png This one became bigger than I expected. The scrolling background has a mistake in it, but that's how it appears in the game. RE: Secret of Mana - HandToeKnee - 08-21-2011 (08-21-2011, 06:48 PM)Davy Jones Wrote: Nope, I think I'm not made for ripping playable characters. I like backgrounds and monsters way more than sprites with 8 weapons and 9 special weapon attacks for 4 directions. Not counting the regular attacks with all this stuff and the fact that the game has 3 party members. I'll help out with the playable characters if you want RE: Secret of Mana - Davy Jones - 08-22-2011 Wow, this would be cool =D RE: Secret of Mana - TomGuycott - 08-22-2011 Once upon a time I had saves of all the alternate palettes for alternate weapons. If you need them I can probably drag them up, but it'll take a little time to assemble them with the proper weapon slash colors (it alternates between two colors I think). RE: Secret of Mana - Davy Jones - 08-22-2011 http://img641.imageshack.us/img641/8820/nosheethere Surprise surprise, every antagonist except Geshtar & Elinee has a complete moveset. Next ones are the Common NPCs, therefore I will make an extra sheet for unique characters like Luka, Jema, etc. RE: Secret of Mana - Davy Jones - 08-22-2011 Oh Lord, what the hell. The code screws their shadows up and melts them with the regular outlines of the character. Now I have to use vSNES for every single pose to edit it. I deleted my sheet from the previous post and will give you the new sheet soon. RE: Secret of Mana - Deathbringer - 08-22-2011 If anyone wants to try to tilerip the PCs, I got these from the ROM. RE: Secret of Mana - HandToeKnee - 08-22-2011 (08-22-2011, 04:56 PM)Deathbringer Wrote: If anyone wants to try to tilerip the PCs, I got these from the ROM. That's exactly what I came up with using Tile Molester. But there's no way in hell I'm touching that so I'm ripping them the old fashioned way. Might take me about 1000 years (unless someone does them first) so wish me luck RE: Secret of Mana - Ton - 08-22-2011 That's why I capture as well, haha. RE: Secret of Mana - Davy Jones - 08-23-2011 oh my, this looks as scrambled as the Iphone version. I've failed to arrange them properly, because these sheets missed some many sprites. Characters, Antagonists, Common NPCs, Mana Spirits (WIPs): http://img683.imageshack.us/img683/8567/npcssx.png http://img98.imageshack.us/img98/8820/antagonists.png http://img850.imageshack.us/img850/3848/commonnpcs.png http://img13.imageshack.us/img13/3944/manaspirits.png Edit: @ant19831983: http://shrines.rpgclassics.com/snes/som/cheats.shtml http://www.fantasyanime.com/mana/somsaves.htm These codes and saves can make it easier, but nevertheless, it's a real big bunch of sprites to deal with. RE: Secret of Mana - Garamonde - 08-23-2011 I think ant can do it, he rips giant sheets on a regular basis. RE: Secret of Mana - Davy Jones - 08-23-2011 I'm really curious how this turns out. By the way, I tried to arrange the sprite from the tiles: http://img16.imageshack.us/img16/4829/spritey.png This sheet reuses sprites from other poses, so I couldn't complete many of the frames. All in all, it should give you a rough idea how many sprites one character has. I believe he/she has also some unused sprites (flying like superman). If you want to watch the half-arranged sheet properly, activate your grid with 8x8 pixels. It's also a pity that the editor for this game is still not out: http://acmlm.no-ip.org/board/thread.php?pid=92778#92778 It would be a piece of cake with it. |