How To Capture Mobile M3G Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: How To Capture Mobile M3G Models (/thread-18335.html) |
How To Capture Mobile M3G Models - Friedslick6 - 08-27-2011 Well I don't know why you'd want to capture mobile phone models, but the fact is that you can and I'm going to tell you how . There's a (now-defunct) J2ME emulator called KEmulator Lite 0.9.8, which allows you to view the M3G assets of an exectuable java file currently loaded.
Also included in the capture is the checker grid and the transform gizmo shown in the viewer, which can be deleted. The captures also save textures and polygon colours. Other J2ME emulators may also have this capturing capability. 3DVia Printscreen KEmulator Lite 0.9.8 Hooray! Hooray? RE: How To Capture Mobile M3G Models - GrimmJeel - 08-27-2011 I use 3dvia 2008 on 3dsmax 2009, I can convert them to .max files, but they dont import RE: How To Capture Mobile M3G Models - Friedslick6 - 08-27-2011 Wow, you are having all kinds of trouble with 3D Studio Max. Anyway, to restate what I've written before; Are you placing KoichiSenada's plugin in the *\ui\macroscripts folder in order to access it? If so, are you creating the new scene, loading and reading the .3dxml file, and converting the contents in that order? Also, are you sure that the plugin you're using works for 3D Studio Max 2009? RE: How To Capture Mobile M3G Models - GrimmJeel - 08-28-2011 well I could only find 2008 plugins, So I'm not sure It would read the 3dvia file, but It would say error no + code defined |