I dig this Game (tentative title) development thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: I dig this Game (tentative title) development thread (/thread-18679.html) |
I dig this Game (tentative title) development thread - Gors - 10-25-2011 Please also visit the --> Release Thread
While making several projects and playing minecraft, I've been thinking on a small, interesting puzzle game which I'm going to share with you. I dig this Game You are a beginner miner, and can't wait going in your own adventures! You equip yourself with several digging and exploring tools to grab rare ores located underground and return to the surface safe and sound. Of course, there are several dangers while underground. You could get buried alive, fall in a hole, burn in hot lava or get stuck forever... Still, you clench your hands, wear your favorite yellow helmet and start digging, in hope to find two shines: one from the valuable gems, and another from the sun, when you finally get out the dark cave. Beta Support Icons: Code: [rel=/community/showthread.php?tid=18679][img]http://i.imgur.com/3CczX.gif[/img][/rel] RE: [IDEA] I dig this game (tentative title) - Yo-Yo Boy - 10-25-2011 Love it! RE: [IDEA] I dig this game (tentative title) - Yo-Yo Boy - 10-26-2011 Sorry for double posting, but is this going to be made into a real game which actually is playable? RE: [IDEA] I dig this game (tentative title) - sponge7325 - 10-26-2011 I dont think so, the title says [IDEA], therefore it is only an idea. RE: [IDEA] I dig this game (tentative title) - Gors - 10-26-2011 yup, what sponge said. I still hope that a programmer sees this and makes this into reality, tho. RE: [IDEA] I dig this game (tentative title) - Previous - 10-28-2011 Code: One block of dirt next to supported stone. Code: Three Blocks of dirt next to supported stone - will definitely fall. Code: Dirt on stone, further away from actual supporting column. I need to know because that is a crucial point in calculating block stability. If dirt falls in the first scenario, but not in the third... things will get a little tiny bit more complicated. Ath the moment, block stability is calculated expecting both the first and the third case to fall. Take a look at this. Orange being dirt, blue is rock/stone and pink is gem. Grey is nothing. Numbers indicate calculated stability - 3 meaning fully supported, 2 is one field away from a fully supported block and 1 is two fields away - 0 means that a block will fall (if there is a block). A rock block connected to another rock block has a minimum stability of 1 if the other block has a stability greater than zero. This means, if there was a block directly above the rock with a 3, it would be fully supported - a block next to it would only have a stability level of 2. The rest is as depicted in that image. Also, no, it does not do anything but drawing some colored rectangles with numbers yet. RE: [IDEA] I dig this game (tentative title) - Gors - 10-28-2011 (10-28-2011, 07:13 AM)Previous Wrote: if someone has more hipothesis on how this will work, comment it and I shall explain/fix it. Apparently this game can have several dubious block placements, so let's talk about it. RE: [IDEA] I dig this game (tentative title) - Previous - 10-28-2011 How about this case: Code: ▒#### Calculating block stability works quite fine by now and I even managed to get chunks to fall in one piece and not in single blocks. RE: [IDEA] I dig this game (tentative title) - Gors - 10-28-2011 rocks are unique in the way that a chunk of them are considered as a single block and yet it doesn't increase the 'weight'. So, since that dirt is stable, the rocks will not fall, not eve the protruding three. Considet those 4 rocks as a single dirt block. RE: [IDEA] I dig this game (tentative title) - Previous - 10-31-2011 Code: This here rock piece has a stability level of 2. Currently, the player can move, get crushed by falling blocks and die from falling two blocks or more. He can dig downwards (Action Key 1) or sidewards into the direction he faces (Action Key 2) (I guess later there will be Action Key 1 using an item and Action Key 2 cycling through the available ones. Or something else, if wished). Gems get collected when their block gets digged (different gems could have different values on the same counter, but per-gem counters could be done, too). A gem falling onto the player is deadly. RE: [IDEA] I dig this game (tentative title) - Gors - 11-01-2011 I forgot to mention, the rocks are like firm ground too, so anything above it is as stable as being on ground. Because, if you look closely, it wouldn't make that much sense to the player to see dirt falling even if it's firmly supported by the column. RE: [IDEA] I dig this game (tentative title) - Previous - 11-01-2011 Sure thing, no problem. Even though it made perfect sense to me Anyways, can ladders be placed onto ladders? And shall the player be able to climb a rope that hangs one block above him? Code: ▒|▒▒▒ RE: [IDEA] I dig this game (tentative title) - Gors - 11-01-2011 Ladder placing work as follows: Code: P Code: pressing it more times will increase ladder's height, as long as you have enough ladders to do so. Code: You can place a ladder on top of a ladder. Code: consider 'Y' the character climbing the ladder. Code: Consider 'I' as column. Columns are placed exactly like ladders, but you can't climb them. Code: Rope '|' works like ladders, but goes downwards when placed. This also reminded me of one thing: Code: this dirt is falling. I still can't decide if boulders can roll down slopes, but if you want to know: Code: boulders will roll if they're placed in a 'slope' (blocks placed like a ladder). RE: [IDEA] I dig this game (tentative title) - Previous - 11-01-2011 What are the differences between ladders and columns in terms of supporting other blocks? Can the player walk through columns? Can the player stop climbing in the middle of a rope? Can he climb downwards? Since the player will fall through ropes... how can they be used as bridges? (If stopping in the middle is possible, that point is clear.) I take it that ropes won't hold falling dirt - right? In that case, falling blocks would destroy the rope. And about placing ladders. As I had it, ladders got placed on the exact position of the player. So he can get out of thin pits: Code: ▒ ▒ RE: [IDEA] I dig this game (tentative title) - Gors - 11-01-2011 Ladders only support the block that is above them, so this way they can't be crushed. However, it can't be used as a column. Think on it as a special type of 'air block' that can't be occupied by anything else than ladder itself. Columns act like a trespassable dirt block: you can walk on top of it, through it and it supports another blocks normally. Rope acts exactly like ladder when it comes into climbing. The player can stop in the middle of it, and can climb downwards. I completely forgot about it being able to be used as a bridge, but then the best solution is to create two different entities for it: rope used as ladder and rope used as bridge. Rope used as ladder is already explained; rope used as bridge, though, will act as follows: *The rope-bridge can only be placed if the gap is only 1-block wide. You can't make longer bridges. *You can't make a platform (a bridge with only one side conencted to the dirt) with rope-bridges. *The rope is destroyed if you destroy any of the blocks between it. *falling objects (player included) will destroy the rope-bridge, and they'll pass through. *Rope bridges can be connected to any type of blocks, including wooden bridges. And I agree with you on the ladder-placing. Make it so the ladders are placed exactly on the player's position. I added more info about boulders in my last post. |