First sprite? Constructive crtiticism? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: First sprite? Constructive crtiticism? (/thread-18796.html) |
First sprite? Constructive crtiticism? - sheepo - 11-11-2011 Hello! I am 13 and I have just started to make custom sprites. I kinda want to make pokemon-looking sprites. This sprite took me all day. I drew it on paper, scanned it, traced it, filled it in and shaded it, but it still doesn't look that good to me. It just looks flat. How do I make it look 3d-ish and cartoony? Thanks! What do you think of it? is it good for a first sprite? p.s. it is a penguin. I made it in gimp. RE: First sprite? Constructive crtiticism? - Gors - 11-11-2011 as you said, there are a lot of things to improve over this sprite. first, you need to know a little about pixelart's techniques. Some of them can be seen at the Spriting Dictionary in this section of the forum. As for now, you need to make the lines less jaggy, and avoid using lines too straight (it makes your work flat and artificial, and this is what you should avoid. Avoid using black lines for outlines (at least, keep the outside lines and change the inside lines into a darver version of the color near it) because they tend to make your sprite flatter than normal. Finally, improve your shading. Shading isn't a technique to use 'more colors'. It has a purpose, and it is 'to give your 2d image a 3d feel', so if the shadows aren't drawn like it would be in real life, then it is bad. There a lot of text and tutorials about shading techniques scattered around the web, and nothing keeps you from looking objects around you and see how light interacts with it. this is all for now, I suggest you to read more about the techniques of pixelart, and improve your work from there. |