Model exported, displays HUGE and upside down. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Model exported, displays HUGE and upside down. (/thread-18985.html) |
Model exported, displays HUGE and upside down. - Dazz - 12-14-2011 I'm trying to rip from another edition of Itidaki Street for the PS2, and I can display models but as a DAE they display MASSIVE, and upside down - is this something I should concern myself about? example file: http://spriters-resource.com/dazz/cloud.zip RE: Model exported, displays HUGE and upside down. - Peardian - 12-15-2011 Better double-check your import settings. The scale should be set to 1. Also, being upside-down isn't much of a problem. It can easily be rotated to the proper orientation. RE: Model exported, displays HUGE and upside down. - Dazz - 12-15-2011 It's the same import settings I've used for everything else... But saying that, The Bouncer came up great, Final Fantasy 13 came out tiddly widdly... I have them import at "1cm" - which apparently is massive for this guy... RE: Model exported, displays HUGE and upside down. - SierraLatkje - 12-15-2011 Ooh, Itadaki Street... *represses urge to make model requests* I've been thinking I might want to look into that one, myself, since I saw it on Noesis's list of recognized files. Is it difficult to get into the files inside the ISO? (Or are you planning on ripping everything, so I wouldn't need to?) RE: Model exported, displays HUGE and upside down. - Dazz - 12-16-2011 I'm ripping all the characters - I actually didn't realise it was already supported... I wasted my time writing a plugin for it, and then it turns out it's already supported. It's really quite easy to rip so far. I've already converted everything, I just need to organise it into folders and make icons |