loz Remake - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: loz Remake (/thread-18994.html) |
loz Remake - Zac - 12-15-2011 Been a Long while since I've done some pixel art but I downloaded zelda1 the other day on 3ds and decided to maybe make a revamping project- who knows how far that will go they're all pretty wip-y right now, moblin more so then the others zelda is mostly based on official art, oh and many of the colors are stolen from other zelda games anyway if this is something you guys would like to see more of then I'll be happy to post more also feel free to crit but I already know a lot of the technical problems that my sprites have at this point in the process RE: loz Remake - Helmo - 12-16-2011 make the moblin look more bulldog like RE: loz Remake - Azure-Tranquility - 12-17-2011 Like Dem Legs on Zelda. RE: loz Remake - Zac - 12-17-2011 slowly building onto my pile of scraps also the puglin is intresting cause link's awakening actually had two types of moblins one type with the scrunched bull dog face and one with a piggy snout worth mentioning that those tiles are place holders and same for the rupees till I get around to making proper sprites (the rupees turned out pretty nice though) currently trying to make a side sprite for link but its looking more iso then I want RE: loz Remake - Woppet* - 12-17-2011 If someone did a romhack and replace all the original sprites with yours i'd play it for sure. And I've never been able to bring myself to play the original for more than an hour. RE: loz Remake - Zac - 12-17-2011 It's hard going into Zelda 1 blind, but I'm actually having a lot of fun playing the game after doing a little research (like learning how to pick up the lvl. 2 sword) to bad replacing the sprites would require a programmer starting from scratch basically considering the huge difference in size and proportions between my sprites and the originals. Also if I do full animations they'll probably be a little longer then the 2 frame zelda 1 walk cycles RE: loz Remake - Gors - 12-17-2011 I don't even know if this is going to be an actual game or something but I'd like to make the music for it if it ever happens :----) RE: loz Remake - Gwen - 12-17-2011 I'd almost go with an original zelda game if you were to make this a game, your sprite work is gorgeous. RE: loz Remake - Zac - 12-17-2011 If I was going to make something original it wouldn't be a zelda game at all my "plans" going into this was just a Zelda 1 dx, with revamped sprites, characters, story and well everything else I'd do something of my own invention but I don't think people would get behind that RE: loz Remake - Zac - 12-19-2011 nothing to impressive to show today just tried to design an armos and a vire also toyed around a little with link's walk cycle but I didn't get anything good RE: loz Remake - Azure-Tranquility - 12-19-2011 (12-17-2011, 09:51 PM)Zac Wrote: If I was going to make something original it wouldn't be a zelda game at allI dunno about that. Indie Games is a growing industry, bro. RE: loz Remake - Badassbill - 12-22-2011 All over my face. |