Rush 2049 SFX in .KAT format... - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Sounds Resource (https://www.vg-resource.com/forum-51.html) +------ Forum: Sound Projects (https://www.vg-resource.com/forum-59.html) +------ Thread: Rush 2049 SFX in .KAT format... (/thread-19065.html) |
Rush 2049 SFX in .KAT format... - Rapidkirby3k - 12-26-2011 Hey folks, how are things a-going? For some time, I've been trying to extract sound effects from the Sega Dreamcast version of San Francisco Rush 2049, which the sound effects are mainly in .KAT format for some apparent reason. However, I ran into problems during the process. Like several extractors that I've already tried, Psound isn't a big helper and using Goldwave in a Dialogic ADPCM style makes it completely distorted and full of static. Is there another possible way to extract the sound effects? Please let me know either by replying in this thread or sending me a PM. Thanks in advance! =D RE: Rush 2049 SFX in .KAT format... - Rapidkirby3k - 08-13-2012 While I'm still unable to convert the Rush 2049 sound effects at this time, here's the .ZIP file containing the .KAT files, just in case: http://www.mediafire.com/?vu3yh2xe2y1oshu INSIDE THE .ZIP ARCHIVE BATTLE.KAT COMMON.KAT ENGINES.KAT FRONT.KAT GAMECOMMON.KAT RACE.KAT TRACK3.KAT |