First attempt at iso - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: First attempt at iso (/thread-19593.html) |
First attempt at iso - Sengir - 02-20-2012 i don't know either RE: First attempt at iso - Cobalt Blue - 02-20-2012 if your character is going to stand on an iso plane, it has to follow that iso plane. RE: First attempt at iso - Sengir - 02-20-2012 Thank you, Metaru, for now I have a more dynamic pose, too! RE: First attempt at iso - Cobalt Blue - 02-20-2012 nope. switching a pair of feetless legs around does not make your character iso. if thatw as the case, you might as well not do call it iso and just use whatever perspective suits you. in an iso enviroment, your character moves along the plane under the restrictions of the plane, not vice versa. remember its meant to be a way to represent a 3D plane. RE: First attempt at iso - Sengir - 02-20-2012 I didn't change only the legs, just look at the body! RE: First attempt at iso - Cobalt Blue - 02-20-2012 try to draw the other 3 rotations and see if the desing remains consistent. |