Megaman from Megaman: The Wily Wars - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Capcom (https://www.vg-resource.com/forum-10.html) +-------- Thread: Megaman from Megaman: The Wily Wars (/thread-1960.html) |
Megaman from Megaman: The Wily Wars - Emerald Spirit - 08-26-2008 I saw that the main site was missing this, and since I was ripping it for my own use in a Mugen spriteswap, I decided to put it in a sheet and submit it. This is both my first rip and submission, sooo...enjoy? RE: Megaman from Megaman: The Wily Wars - Dazz - 08-26-2008 Nice one! Good job, and congrats on your incarnation to the cult of spriters! RE: Megaman from Megaman: The Wily Wars - Ton - 08-26-2008 Pretty good. Gonna rip more? RE: Megaman from Megaman: The Wily Wars - Random Talking Bush - 08-27-2008 There are quite a few frames of animation missing, though, such as shooting while walking, shooting while on a ladder, and that one frame when you're at the very top of the ladder (getting off). Not to mention the special attacks or cinematic animations... and I think you missed one frame for the walking animation, near the end of the loop, because a 5-frame walking animation seems kinda odd. Good work, nonetheless. RE: Megaman from Megaman: The Wily Wars - Emerald Spirit - 08-27-2008 (08-26-2008, 12:02 PM)Dazz Wrote: Nice one! Good job, and congrats on your incarnation to the cult of spriters! Thanks Dazz! (08-26-2008, 09:28 PM)Tonberry2k Wrote: Pretty good. Gonna rip more? I was thinking about ripping him using the powers from the Robot Masters from all 3 of the games. (08-27-2008, 11:19 AM)Random Talking Bush Wrote: There are quite a few frames of animation missing, though, such as shooting while walking, shooting while on a ladder, and that one frame when you're at the very top of the ladder (getting off). Not to mention the special attacks or cinematic animations... and I think you missed one frame for the walking animation, near the end of the loop, because a 5-frame walking animation seems kinda odd. Aha, that's what I was worried about. I had lost a bunch of work that I did one night which had a few of those frames. I'll make sure to update the sheet here shortly. And the about the five-frame animation, in between the fourth and fifth frame, the second frame is used. I didn't think it would be a good idea to have the same sprite on there twice. EDIT: Missing poses added. The cinematic animations and special attacks will have their own separate sheets. RE: Megaman from Megaman: The Wily Wars - Random Talking Bush - 08-27-2008 (08-27-2008, 01:44 PM)Emerald Spirit Wrote: And the about the five-frame animation, in between the fourth and fifth frame, the second frame is used. I didn't think it would be a good idea to have the same sprite on there twice.You might be right about that. I'll have to check on my MM:TWW ROM later on. RE: Megaman from Megaman: The Wily Wars - Blues Light - 09-08-2008 Very good rips, however when compared to the sheet from Sprites Inc., there are still quite a few missing frames, including his helmet appearing, lying on the ground from Megaman 3, and there are a few more animation frames for the shot and the hit animation, which has quite a few frames involved. Also, if you wanted a real master sheet kind of thing, you could recolor any poses used by a special weapon that normal Megs doesn't have. RE: Megaman from Megaman: The Wily Wars - Emerald Spirit - 09-09-2008 (09-08-2008, 03:59 PM)Blues Light Wrote: Very good rips, however when compared to the sheet from Sprites Inc., there are still quite a few missing frames, including his helmet appearing, lying on the ground from Megaman 3, and there are a few more animation frames for the shot and the hit animation, which has quite a few frames involved. Also, if you wanted a real master sheet kind of thing, you could recolor any poses used by a special weapon that normal Megs doesn't have. Well, true about the helmet sprites and Mega Man 3 lying on the ground. However, for the hurt animation, I just used the frame of him in the hurt pose, then the one with the flash/spark, and the "dust" that comes off of him uses all identical sprites, so I just took the three different frames of their animation and put that below the actual hurt sprite. I'll get on getting a few of those missed poses here shortly. RE: Megaman from Megaman: The Wily Wars - JayL - 09-26-2008 I've played Wily Wars before. It's not bad. It should of been on the Genisis AND the SNES. That would of been awesome... |