Question: Sonic and Sega All Stars Racing - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Question: Sonic and Sega All Stars Racing (/thread-19638.html) |
Question: Sonic and Sega All Stars Racing - TGE - 02-25-2012 I have a question about Sonic and Sega All Stars Racing. Should I rip the car/bike alone or with the character on it? Thanks!!! RE: Question: Sonic and Sega All Stars Racing - Garamonde - 02-25-2012 You should submit the vehicles separately. That way people can have any character riding it that they want. RE: Question: Sonic and Sega All Stars Racing - Brandondorf9999 - 02-25-2012 Those will also apply to Sonic & SEGA All-Stars Racing with Banjo Kazooie too for vehicles. RE: Question: Sonic and Sega All Stars Racing - TGE - 02-25-2012 Should I include the version with the original driver? (02-25-2012, 06:13 PM)Mighty Jetters Wrote: You should submit the vehicles separately. That way people can have any character riding it that they want. RE: Question: Sonic and Sega All Stars Racing - Garamonde - 02-25-2012 Well, for Mario Kart, we kept all the character models separate from the vehicles. I'm not sure how similarly it works in this game, but, I'd have the drivers separate, yeah. RE: Question: Sonic and Sega All Stars Racing - TGE - 02-26-2012 Well this can only be ripped with a 3d ripper atm so I cant separate them unless I have some godly skill to T pose those ( I tried but its very hard because 3d ripper dx fcks up the vertexes) Maybe someone can teach me how to properly T pose models using vertexes. (02-25-2012, 07:22 PM)Mighty Jetters Wrote: Well, for Mario Kart, we kept all the character models separate from the vehicles. I'm not sure how similarly it works in this game, but, I'd have the drivers separate, yeah. RE: Question: Sonic and Sega All Stars Racing - Garamonde - 02-26-2012 I see. That's a problem, then. I thought this game used .BRRES format models, but I guess not. RE: Question: Sonic and Sega All Stars Racing - ApocHedgie - 02-26-2012 I was able to rip the models without characters by getting them at the car select. Ported a few of them to GMod too. The bumpmaps have the same problem as the ones from Generations, but that's easy enough to fix. |