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Sega Master System + Tile Molester - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: Sega Master System + Tile Molester (/thread-19707.html) |
Sega Master System + Tile Molester - Deathbringer - 03-03-2012 For anyone interested in tile-ripping games from the Sega Master System library with Tile Molester (the Master System doesn't use a standard format like the Genesis or Game Gear, so other options may not be available). It's similar to the NES in that the palette uses a coded format but with a system defined palette. Color Format (put in under <colorformat> Code: <indexedcolor id="CF04" bpp="6" endianness="little"> And the filters for some emulator savestates. Kega Fusion 3.64 Code: <palettefilter extensions="ss?" colorformat="CF04" size="32" offset="121" endianness="little"> MEKA 0.73 Code: <palettefilter extensions="s??" colorformat="CF04" size="32" offset="813" endianness="little"> Gens+ REWiND! 1.0 Code: <palettefilter extensions="ms?" colorformat="CF04" size="32" offset="868" endianness="little"> -Open "gens.ini" and change "Compress Save States=1" to "Compress Save States=0" -Go to Options -> Configuration (or Ctrl+P) and uncheck "Compress Save States" I'll try to check other emulators also. These should help for now. I should note that screenshots from emulators may not be color perfect but one can fix these themselves by making sure the RGB values are composed of 00, AA, 55, or FF. Addendum: I changed part of MEKA's palette filter because I didn't know the savestate selector went past 9. RE: Sega Master System + Tile Molester - Garamonde - 03-04-2012 Thanks for these, I've put them in. |