Custom Pokémon Animations - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Custom Pokémon Animations (/thread-19758.html) |
Custom Pokémon Animations - spriteous - 03-08-2012 So, courtesy of the amazing Barubary, I have every single Pokémon's body parts stored neatly away. I'm currently in the process of figuring out how to read the NCER data to properly position them, and my plan from there is to create a simple interface where users can push and pull and rotate pieces along a timeline to create their own custom animations. Additionally, though, I'd like to be able to allow for general animations like "dance" or "punch". To do that, though, I need to have a description (pretty much just what kind of part it is) of all 41,000+ body parts, which is going to be a nightmare to collect without a bit of communal effort. I wonder, anybody interested in helping with this? RE: Custom Pokémon Animations - Cobalt Blue - 03-09-2012 i wonder if such thing wouldn't turn into the mother of all pokemon sprite edits. |