8-Bit Goombella Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html) +-------- Thread: 8-Bit Goombella Sprites (/thread-1979.html) |
8-Bit Goombella Sprites - Slick The Chaos Master - 08-27-2008 This should be in the 8-Bit Mario Custom Sprites section, and down to the Paper Mario: The Thousand Year Door part. And if you're wondering where the move "Multibonk" is, I felt no reason to add it as all you have to do is repeat the Headbonk Sprites over and over. Hope it gets posted. RE: 8-Bit Goombella Sprites - FRET - 08-27-2008 Too many colors to be 8-Bit, and the icon is off. Post your customs in Sprite Discussion before you try and submit them, please. RE: 8-Bit Goombella Sprites - Slick The Chaos Master - 08-27-2008 Okay. But what did I do good in? RE: 8-Bit Goombella Sprites - Maxpphire - 08-27-2008 Fix what you did wrong. We don't kiss-ass here sorry. But year your font to the icon is way off. Wrong font and color. Font is Verdana size 7 and the color is the light gray from the actual Icon. RE: 8-Bit Goombella Sprites - Paper Jorge - 08-27-2008 Those aren't even 8-bit colors and the book is too detailed to be 8-bit-8-bit has no outline. Close enough tough. Close enough. RE: 8-Bit Goombella Sprites - ~BRICKLIN~ - 08-28-2008 8-bit can have an outline, he just has too many colors. eg.SMB2, Zelda II, Kirby's Adventure RE: 8-Bit Goombella Sprites - Slick The Chaos Master - 08-29-2008 Does this look 8-Bit? RE: 8-Bit Goombella Sprites - Ngamer01 - 08-29-2008 Remember 8-bit has four colors per sprite (the fourth color can be transparent if needed). You're still over the limit (also the book doesn't match Goombella's look). RE: 8-Bit Goombella Sprites - Cshad - 08-29-2008 (08-27-2008, 11:20 PM)Paper Jorge Wrote: is too detailed to be 8-bit-8-bit has no outline. These games feel inclined to disagree. RE: 8-Bit Goombella Sprites - Miles07 - 08-29-2008 Plus make sure that the sprites are all bounded exactly how a normal NES sprite "tile" is bounded. I believe it's... 16x16 pixels? |