HUDs and Menus - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: HUDs and Menus (/thread-19883.html) |
HUDs and Menus - Jamuk - 03-22-2012 Hi, I'm working on sprites for an RTS game involving zombies. The units are going fine, but I am having trouble on producing the HUD and menus. I also can't seem to find any useful tutorials online as they are all about CSS menus. Has anyone got any tips for creating these things as I can't quite get any nice shading or styling into them? I've posted what I have so far. Constructive criticism is greatly appreciated. Thanks, Curly RE: HUDs and Menus - Chris2Balls [:B] - 03-22-2012 It'd be better if you used an image hosting site, some people may not want to download this file to see it, much as it's a small file. I guess you haven't read the stickied threads. If you're not good at shading or styling, go for something simple and angular, comprised mainly of rectangles with no shading, for example. RE: HUDs and Menus - Jamuk - 03-22-2012 Sorry about that, the new image is here: http://imageshack.us/photo/my-images/834/unitmenu.png/ My WiP version is flat-shaded and it looks a bit, well, flat. Is there a way to break up the flat-shading a bit to make it look better, like what greebles do on spaceships? RE: HUDs and Menus - Cobalt Blue - 03-23-2012 i'd help us a lot to figure a good hud if you made a mockup. that way we can actually put things in context. RE: HUDs and Menus - Jamuk - 03-23-2012 http://s1061.photobucket.com/albums/t478/Curlyw42/?action=view¤t=Screen.jpg There's some art of a possible screenshot, including what I want the HUD to look like. RE: HUDs and Menus - Cobalt Blue - 03-25-2012 by mockup i meant using whatever ingame graphics you have. that is what would give us an idea of the color scheme and the contrast you could posibly need for your hud. |